The Mourning Lantern: Arcana & Sundries

Est. 2025 Human Wizard

The Mourning Lantern: Arcana & Sundries

The shop is lit by a single, perpetually guttering lantern that smells faintly of rosemary and old paper. The proprietor constantly polishes a carved raven and ...

MA

Shopkeeper

Marela Voss, a Human Wizard (Lvl 12)

Keeper's Species

Human

3 Weapons2 Misc2 Potions2 Armor8 MiscEst. 308.2k gp

Shop Inventory

(17)
Weapons3

The Sunsword is the legendary blade tied to Barovia's tragic history. It appears as a platinum-hilted longsword whose crystal blade bursts into radiant light when awakened. Particularly effective against undead and Strahd's kin. Unique artifact from Curse of Strahd.

Atk When blade is manifested it emits sunlight (bright 15 ft, dim 15 ft). Seeks Strahd's ruin; may refuse wielder if motives conflict.

A slender, ash stake banded with silver and a sliver of sunstone in the tip. Designed for hunters facing vampiric foes.

Atk If driven into a vampire with the extra radiant burst, the target must make a Constitution saving throw () or be stunned for 1 round.

A rare radiant longsword hilt that manifests a blade of pure light. Not the unique Sunsword but similar in effect and suited against undead.

Atk Blade emits bright sunlight (15 ft bright, 15 ft dim). Finesse property when manifested.
Miscellaneous2

The Holy Symbol of Ravenkind is a platinum amulet with a central crystal. A sacred artifact against vampires and other undead, tied to the lore of Barovia.

10 charges: Hold Vampires (1 charge, Wisdom, paralyzes vampire/vampire spawn), Turn Undead boost (3 charges), Sunlight (5 charges makes sunlight in 30 ft radius for 10 minutes). Regains charges at dawn.

A polished amulet set with a blood-hued gem. Favors sturdiness and those who need robust constitutions.

While worn, your Constitution score is 19. No effect if your Constitution is already 19 or higher.
Potions2

A vial of red shimmering liquid. Drinking restores a significant amount of hit points.

Heal 14 HPDrinking or administering takes an action.

A potent red elixir favored by seasoned adventurers and field medics.

Heal 28 HPDrinking or administering takes an action.
Armor2

A well-made dark cloak trimmed with a faint silver thread that seems to shimmer when danger approaches.

AC +1 bonus to AC and to saving throws while worn.

Soft leather boots lined with midnight-blue cloth; they muffle footfalls and are popular among scouts and infiltrators.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently.
Miscellaneous8

A simple ring of polished silver engraved with a faint warding rune.

AC +1 bonus to AC and +1 to all saving throws while attuned.

A stout bag of tough leather with a curious, impossibly deep interior. A staple for adventuring parties.

Interior holds up to 500 lb and 64 cubic feet; placing inside a Portable Hole or Heward's Handy Haversack causes a dangerous planar interaction.

A small box of Vistani-incensed sticks whose smoke stings the nose but steadies the heart. Popular before night watches in Barovia.

When burned in a small censer, the incense grants allies within 10 ft advantage on saving throws against fear and charm for 1 hour. Three uses per box.

A carved jet and silver charm shaped like a raven's wing. Locals trade stories that ravens whisper secrets through it.

Once per long rest, when worn you may whisper to the talisman to gain advantage on one Charisma (Persuasion) or Wisdom (Insight) check for 1 minute. It hums softly when undead are near.

A tightly-rolled parchment sealed with black wax and a small feather. It hums faintly when near bound objects.

Contains Remove Curse (3rd-level).

A silk-wrapped scroll blessed with a faint silver rune. Extremely sought after in places where death stalks the night.

Contains Revivify (3rd-level). Casting requires a spellcaster to use the scroll; otherwise the scroll can't be used.

A pair of smoked-lens spectacles rimmed with varnished raven-bone. They clear the choking mists common in Barovia.

Grants advantage on Wisdom (Perception) checks in fog, mist, or heavy rain. Once per long rest the wearer can cast See Invisibility for 10 minutes.

A small counter of everyday gear, ritual components, and silvered trinkets. Price and availability vary with the owner.

Examples in stock: component pouches (25 gp), 10 iron spikes (1 gp), holy water (25 gp per flask), silvered daggers (30 gp). Availability limited.
MA

Marela Voss

HumanWizardLvl 12

Shop Atmosphere

The shop is lit by a single, perpetually guttering lantern that smells faintly of rosemary and old paper. The proprietor constantly polishes a carved raven and speaks to it as if it answers. All purchases are wrapped in paper stamped with a black feather.
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