Copperspell's Curios & Components

Est. 2025 Half-elf Wizard

Copperspell's Curios & Components

The shop smells faintly of ozone and lemon balm. Shelves are arranged by colour and school of magic rather than item type. Maerwynn greets customers with an odd...

MA

Shopkeeper

Maerwynn Copperspell, a Half-elf Wizard (Lvl 4)

Keeper's Species

Half-elf

13 Misc2 Potions2 WeaponsEst. 1.6k gp

Shop Inventory

(17)
Miscellaneous13

A well-made leather pouch with several small glass vials and cloth pockets, labelled with common component names and sigils to keep items from reacting.

Keeps fragile spell components from spoiling; small internal charms prevent scent and pollens from escaping.

A palm-sized clear quartz set in a copper filigree ring. Standard arcane focus for spellcasting.

Functions as an arcane focus for spellcasting; keeps spells steady in windy conditions.

A durable, blank codex with vellum pages, reinforced ribbon bookmark, and pockets for components or scribbled notes.

None beyond durable construction.

A small vial of quick-drying, water-resistant ink favored by scribes of spells.

Ink resists smudging and fading; text written with it is easier to copy (advantage on one History or Arcana check to recall source once).

High-quality sheet of vellum suitable for spells and scrolls.

A single-use scroll containing a written cantrip. The scroll is consumed when read to cast the spell.

Contains one cantrip; safe for scribes and useful for non-casters or for creative uses.

A single-use scroll containing a 1st-level spell. The reader must be able to cast the spell or succeed on an Arcana check to use it.

Contains one 1st-level spell; acts as a one-time casting.

A smooth glass orb about the size of a fist. When commanded, it glows and drifts beside the user.

Can cast the light or daylight spell (as the item description) by command; it floats and follows the owner if set.

A treated wooden torch that never burns down; it provides steady light on command.

Produces bright light for 8 hours when activated; does not heat or consume material.

A small, lustrous pearl in a velvet box. Restores a spellcaster's energy once per day.

Once per day, the holder can regain one expended spell slot of up to 1st level.

Chalk sticks that leave lines that glow faintly and persist until washed away with a special solution (included).

Marks remain visible in dim light for up to 24 hours; some runes made with it hold simple non-magical traps.

A single-use scroll that casts Identify when read.

Casts Identify (ritual) once when read; invaluable for determining magical properties.

A small copper token etched with a rune. Grants a momentary edge when danger comes.

Once per long rest, the bearer can gain a bonus to one saving throw (flavor: the stone hums to warn of danger).
Potions2

A small vial of red liquid. Heals wounds when consumed.

Heal 7 HPRestores hit points when consumed (average listed above).

A syrupy potion with a faint scent of pine. Grants the drinker the ability to climb as if aided.

Grants climbing speed and advantage on Strength (Athletics) checks related to climbing for 1 hour.
Weapons2

A slender wand tipped with a glass bead that hums faintly. Casts magic missile when a charge is expended.

The wand has 7 charges. You can use an action to expend 1 or more charges to cast Magic Missile (1 charge = 1 casting at 1st level = 3 darts). Regains charges at dawn.

A breakable vial of sticky, flammable liquid useful as an improvised incendiary.

Thrown alchemical; can ignite flammable objects. (Treated as an improvised weapon with special effects.)
MA

Maerwynn Copperspell

Half-elfWizardLvl 4

Shop Atmosphere

The shop smells faintly of ozone and lemon balm. Shelves are arranged by colour and school of magic rather than item type. Maerwynn greets customers with an odd little bow and the habit of tapping a copper coin on the counter three times before speaking; she will often hum tunelessly while she works and will bargain in tales and favors as readily as coin. She keeps a practice dummy in the back that occasionally sparks when patrons get too enthusiastic.
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