Deirdre's Charms and Magickal Potions

Est. 2026 Human Wizard

Deirdre's Charms and Magickal Potions

Deirdre keeps a small jar of smooth beach stones at the counter; customers may toss one coin and make a wish—Deirdre may honor it in small ways. She whistles ol...

DE

Shopkeeper

Deirdre Mallory, a Human Wizard (Lvl 6)

Keeper's Species

Human

4 Potions10 Misc2 Weapons1 ArmorEst. 3k gp

Shop Inventory

(17)
Potions4

A small corked vial of rosy liquid. Warms the stomach and knits torn flesh for a short time.

Heal 7 HPSingle-use consumable.

A thicker crimson draught in a glass phial sealed with wax. Stronger restorative properties than a common potion.

Heal 14 HPSingle-use consumable.

A syrupy vial that smells faintly of salt and pine. Drink and your hands find holds as if by instinct.

Single-use consumable.

A tin of pale green salve. Rubbing it on a wound eases pain and stanches minor bleeding.

Heal 4 HPMundane-styled healing; stacks with potions but single-use topical application.
Miscellaneous10

Rolled parchment sealed with a wax emblem of a quill. Holds the writing of a single spell that can be read and cast once.

One-use item that allows casting of the written spell if the user can cast spells or makes an ability check to use it otherwise.

A thicker scroll bearing tidy copperplate script. Useful for lower-level casters or one-off needs.

Single casting of the spell on the scroll.

A satchel full of glass vials, feathers, chalk, and other small ingredients used by spellcasters.

A cut crystal on a leather thong. Useful to sorcerers, wizards, and warlocks who prefer a focus to a pouch.

A case of glassware, scales, pestle and mortar, and reagents for creating potions and extracts.

A shell-studded charm on braided twine smelling of kelp and lemon. Worn or kept on the person.

Single-use charm, recharges only by ritual at dawn near seawater.

A black-and-white beeswax candle bound with a sprig of rosemary. Burns with a faint silver light.

Consumes itself with use.

A clear vial filled with water that shimmers like moonlight on the tide. Collected on certain nights.

Can grant advantage on one cold-environment Survival check when applied appropriately.

A palm-sized knobbled stone with mossy etchings. Cold to the touch and slightly adhesive.

Requires attunement by a spellcaster to have the spell use scale with caster level; otherwise functions at Deirdre's set caster strength.

A spray of fine, pearly mist that recalls the crest of a breaker. Used by sailors to bless blades.

Designed for coastal threats; single use before expiration (one day).
Weapons2

A well-balanced short sword whose edge gleams with a faint blue sheen. Light and true in the hand.

Atk +1 to attack and damage rolls.

A slim rod of polished yew capped in mother-of-pearl. It hums softly when held toward the sea.

Consumable charges to cast magic missile or similar effect. Requires careful use; charges limited.
Armor1

A dark-olive cloak threaded with silver. It smells faintly of sea brine and rosemary.

AC +1Continuous while attuned and worn.
DE

Deirdre Mallory

HumanWizardLvl 6

Shop Atmosphere

Deirdre keeps a small jar of smooth beach stones at the counter; customers may toss one coin and make a wish—Deirdre may honor it in small ways. She whistles old sea shanties when drying glassware and will offer a free cup of kelp tea to anyone who explains the provenance of a curious trinket. The shop smells of salt, rosemary, and beeswax, and a windchime of shells rings even when the door is closed.
Visual sheet

Turn Deirdre's Charms and Magickal Potions into a sheet

A high-res, share-ready sheet you can post or print.