The Brass Anvil & Deepforge
Est. 2025 • Dwarf Artificer (Smith Savant)
The Brass Anvil & Deepforge
Bromli insists customers remove heavy cloaks before entering — he dislikes flammable fabrics near the anvil. He frequently hums old dwarven steam-songs as he wo...
Shopkeeper
Bromli Ironcog, a Dwarf Artificer (Smith Savant) (Lvl 6)
Keeper's Species
Dwarf
Shop Inventory
(14)A stout, well-balanced warhammer forged in the mountain style. Heavy head, short haft—excellent for close combat and smithing work.
A common longsword with a heat-tempered edge and brass inlays to resist wear from steam-corroding ores.
A compact crossbow with a brass cylinder reservoir and clockwork winding mechanism. Fires 5 bolts before rewinding.
A mid-grade chain shirt with rivets of polished brass to protect joints while allowing steam vents to function.
Heavy plates with brass vents and a small, refillable condenser that cools the wearer and vents steam when overheating.
A kit of brass plates, steambolts, and flexible seals used to retrofit heavy armor for enhanced durability and a faint hiss of steam.
A thick, amber oil favored by smiths and clockwrights to smooth gears and quiet joints.
A mixed box of steel bolts and nails, some brass-headed for decorative work.
Heavy horseshoes with grooves to accept grease so beasts keep traction on oily workshop floors.
Patented twin-lensed goggles with adjustable filters to shield eyes from sparks and steam glare.
A finely balanced warhammer with a core channel for a tiny steam injector. Glows faintly at the strike point and hums when gripped.
A finely crafted prosthetic hand of brass and steel with micro-gears, offering dexterous movement and a small built-in toolset.
A thin rune etched into a plate and charged with simple restorative magic to mend non-magical metal (temporary reinforcement).
A round shield with interlocking plates and a small built-in smoke condenser that disperses a choking cloud when shattered intentionally.
Bromli Ironcog
Shop Atmosphere
“Bromli insists customers remove heavy cloaks before entering — he dislikes flammable fabrics near the anvil. He frequently hums old dwarven steam-songs as he works; his mechanical pet raven (tinkered from scrap) follows him and occasionally steals shiny coin and tiny metal bits. He'll haggle on non-magical goods if you trade scrap metal or tools; magical items require a deposit and a waiting period while he calibrates runes.”
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