Miri's Mews & Mixtures

Est. 2025 Tabaxi Artificer (Alchemist specialty)

Miri's Mews & Mixtures

Miri is acutely curious and habitually asks three personal questions before finalizing a sale — the 'Three Tails of Trust'. She keeps a stack of student essays ...

MI

Shopkeeper

Miri Quickpaws, a Tabaxi Artificer (Alchemist specialty) (Lvl 6)

Keeper's Species

Tabaxi

8 Potions12 MiscEst. 4k gp

Shop Inventory

(20)
Potions8

A small glass phial filled with a rosy, viscous liquid. Restores a moderate amount of vitality when drunk.

Heal 2 HPHeals HP (standard D&D 5e potion of healing)

A squat vial containing a bright, almost liquid-sunset colored brew. For serious wounds.

Heal 4 HPHeals HP

A clear vial of bitter, chalky liquid that helps neutralize common venoms.

Advantage on saving throws against poison for 1 hour

A slender vial of pale blue potion that sharpens vision and focus for scholarly work or tracking.

Grants advantage on Wisdom (Perception) checks relying on sight for 1 hour

A clear, slightly effervescent draught used to clear mental fog and aid study.

Grants +2 to Intelligence checks (investigation, arcana, history, etc.) for 1 hour; non-magical concentration unaffected

A bright amber potion that warms to the touch. Grants temporary resistance to fire.

Grants resistance to fire damage for 1 hour

A shimmering, violet liquid said to grant sudden insight. Reserved for patrons Miri trusts.

Grants one reroll on an Intelligence-based check or saving throw within 1 hour (must accept reroll). Single use.

A greenish potion that lends nimble reflexes and soft-footed movement.

Atk For 1 hour: +1 to attack rolls (small bonus), advantage on Dexterity (Stealth) checks while moving no faster than half speed
Miscellaneous12

A crudely corked glass bottle filled with a sticky, flammable mixture. Use to throw and ignite.

On hit: fire damage at impact and fire damage at start of each of target's turns; 1 action to throw (save to avoid)

A thin cylinder that, when ignited, emits a thick column of gray smoke for concealment and to obscure vision.

Creates heavy obscurement in a 5-foot radius for 1 minute; wind can disperse sooner

A leather case with flasks, burners, scalpels, and measuring gear. Useful for crafting and experimentation.

Provides proficiency bonus when used with Alchemist's tools for crafting potions/antitoxins

A small silk pouch of potent catnip; more novelty than aid to most races.

If given to a willing cat or tabaxi, provides +1 morale (DM fiat) for 1 hour

A vial of glittering dust used to mark invisible ink or highlight arcane traces under spelllight.

When sprinkled over a 5-foot area and activated with 1 minute of arcane energy, reveals recent magical effects (as detect magic) once

A tiny brass vial containing pale powder that causes drowsiness when inhaled.

When tossed into an area, creatures must succeed on Constitution save or fall asleep for 1 minute (wakes on damage)

A sticky compote in a linen satchel that hardens on contact and slows movement.

Snares a Small or Medium target: speed reduced by half and disadvantage on Dexterity checks for 1 minute (save ends)

A sealed crystal phial containing a curling, icy vapor. Miri sells these only to those she trusts or who run favors.

When uncorked and used as an action, releases a 15-foot cone of cold ( cold damage, Con save for half) and creates slick ice for 1 round (Dex save or fall). Single use.

A small device that produces controlled sparks and flame; useful for experiments and fieldwork.

Provides a reliable flame that can ignite most fuels; grants +2 to checks to start controlled fires in lab contexts

A greasy bar that cleans soot and residue from glassware and delicate instruments.

Cleans lab equipment, yielding no mechanical benefit beyond roleplay and preventing contaminations in crafting

A carefully scribed scroll that allows the user to cast detect poison and disease.

Casts detect poison and disease (as per spell) when read aloud; single use

Small ceramic spheres that burst with a concussive pop and light fizz — good for training or startling foes.

On burst: bludgeoning; loud noise can deafen or distract (DM adjudication); non-lethal variant available
MI

Miri Quickpaws

TabaxiArtificer (Alchemist specialty)Lvl 6

Shop Atmosphere

Miri is acutely curious and habitually asks three personal questions before finalizing a sale — the 'Three Tails of Trust'. She keeps a stack of student essays behind the counter and will barter services (repairs, identification, errands) for rare reagents. She lives in the tiny backroom above the shop and often falls asleep mid-conversation; awake she is relentless about lab cleanliness and labeling. Rare items (marked 'Friends Only' in her ledger) are only sold to those who complete errands for her, bring recommendations from a faculty member in the Academic District, or perform a small favor for the shop — petty theft from rival vendors is an immediate ban. As a tabaxi, she is playful and fond of giving small catnip pouches to children and companions she likes.
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