Hawke's Sundries & Provisions

Est. 2025 Human Commoner (Merchant)

Hawke's Sundries & Provisions

Mira stamps each sales receipt with a tiny hawk feather she dyes herself. A plump tabby named Penny sleeps on the shop's ledger and will attempt to sit on any f...

MI

Shopkeeper

Mira Hawke, a Human Commoner (Merchant) (Lvl 2)

Keeper's Species

Human

22 Misc5 Weapons2 Armor1 PotionsEst. 139 gp

Shop Inventory

(30)
Miscellaneous22

Sturdy leather pack with straps and several pockets.

Simple wool bedroll, useful for camping.

Dried meat, hard bread, and a small portion of salted fruit.

Leather-wrapped skin that holds about a gallon of water.

A simple wooden torch; burns for 1 hour.

Provides bright light in 20-foot radius, dim for an additional 20 feet; can be used as crude weapon.

Flint, steel, and tinder in a small wooden box.

Use to light torches, campfires, lanterns.

Common climbing and tying rope.

Small iron spikes for securing ropes to rock.

Iron hook with three tines, attached to a short chain.

Reliable method to spark fire; lasts many uses.

Can start fires without a roll unless conditions are poor.

A stick of hard white chalk for marking walls and maps.

A metal lantern with a hood; uses oil to provide steady light.

Provides bright light in a 30-foot radius when lit; hood prevents blinding others.

Lamp or lantern oil; also fuels small fire-based effects.

Can be thrown as improvised weapon (may ignite).

Bandages and salves that let the user stabilize a dying creature without a Medicine check.

10 uses; each use stabilizes a creature and can restore a small amount depending on variant rules.

Set of picks, files, and small tools for locks and traps.

Needed to attempt unlocking locked mechanical locks with proficiency.

Basic tools for correspondence and record-keeping.

A sheet of decent-quality writing parchment.

A small kit with line, hooks, and sinkers.

Slim beeswax candle; burns steadily for hours.

Provides dim light in 5-foot radius when lit.

Bar of mild soap; useful for washing and treating grime.

A sketch-map of the town and surrounding roads, drawn by Mira's nephew.

A small metal whistle useful for alerting or signaling.

Sharp sound carries for several hundred feet in open air.
Weapons5

Simple ranged weapon; requires sling bullets to fire.

Uses normal ranged attack rules.

A short, balanced blade; can be thrown.

Thrown (range 20/60). Light, finesse.

A simple wooden club, well-balanced for bashing.

A sturdy wooden spear with an iron tip; versatile.

Thrown (range 20/60) and versatile for two-handed use.

A light blade favored by city folk and travelers.

Finesse; good for precise strikes.
Armor2

Treated leather armor offering basic protection.

AC +11Light armor; allows full Dexterity modifier to AC.

Round wooden shield with a metal boss.

AC +2Grants +2 to AC while wielded.
Potions1

A small vial of red liquid that mends wounds when sipped.

Heal 7 HPRestores HP when consumed.
MI

Mira Hawke

HumanCommoner (Merchant)Lvl 2

Shop Atmosphere

Mira stamps each sales receipt with a tiny hawk feather she dyes herself. A plump tabby named Penny sleeps on the shop's ledger and will attempt to sit on any freshly-bought item until it has been paid for. Mira hums sailors' shanties while counting coins and will offer a free cup of weak tea to first-time customers who look lost.
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