The Gilded Lantern Inn & Provisions
Est. 2025 • Human Bard
The Gilded Lantern Inn & Provisions
Maris speaks with a soft laugh and a habit of plucking a few strings on a well-worn lute when thinking. She keeps a ledger of guests' favorite drinks and will r...
Shopkeeper
Maris Vell, a Human Bard (Lvl 5)
Keeper's Species
Human
Shop Inventory
(19)A small, clean room with a straw mattress, wash basin, and thick curtains to block street noise.
A well-appointed suite with a soft bed, small private common area, and hot water on request.
Stew, bread, and ale — filling and warm. Good for restoring vigour after travel.
Locally brewed ale, rough but cheap. Popular among dockworkers and watchmen.
A respectable bottle from the southern terraces—smooth and favored by merchants.
Dried meat, hard bread, and preserved fruit—keeps for weeks.
Sturdy leather waterskin filled with fresh water from the inn's well.
Simple canvas bedroll—clean and serviceable for camping.
Reliable 50-foot coil of rope. Good for climbing and lashing.
Metal lantern with a hood to focus light; requires oil (flask) to function.
Scented or unscented oil for lanterns and lamps.
Bandages, salves, and splints used to stabilize and treat wounds.
A small iron-bound wooden box with a basic tumbler lock—good for valuables.
A well-annotated map marking taverns, fences, watch posts, and good smuggling routes known to the inn.
A stamped brass token used by those who sometimes work with the City Watch—signals a basic level of cooperation.
A simple brass amulet with a tiny ruby that glows warm to the touch. Low-level magic but useful to travelers.
A small glass vial filled with a rosy liquid that heals wounds when drunk.
Well-balanced throwing knife useful for light combat or hunting.
Simple wooden club, cheap and dependable.
Maris Vell
Shop Atmosphere
“Maris speaks with a soft laugh and a habit of plucking a few strings on a well-worn lute when thinking. She keeps a ledger of guests' favorite drinks and will remember small favors—often repaid later with help or gossip. The inn enforces a 'no blood' rule: fighters who make a mess of the common room are asked to pay for cleaning or forfeit the right to tell stories until they do. The Gilded Lantern also offers rumor-swaps: a useful lead on a job in exchange for a service or a story worth a copper.”
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