Thistledown's Arms & Oddities

Est. 2025 Halfling Artificer

Thistledown's Arms & Oddities

Marla hums tunelessly while she works and polishes any weapon purchased. She keeps an old clockwork mouse in the shop that fetches small items, occasionally hid...

MA

Shopkeeper

Marla Thistledown, a Halfling Artificer (Lvl 4)

Keeper's Species

Halfling

5 Weapons9 Misc4 Armor2 PotionsEst. 3.1k gp

Shop Inventory

(20)
Weapons5

A balanced steel dagger with a keen edge and leather-wrapped hilt.

Thrown (range 20/60); finesse

A light, versatile blade favored by many first-time adventurers.

Finesse

A sturdy longsword with a simple crossguard — serviceable and well-balanced.

A compact crossbow with a simple spanning mechanism — reload requires an action.

Range 80/320, loading

A shortsword subtly etched with runes. Grants a small magical bonus to hit and damage.

Atk Enchanted — bypasses nonmagical resistances
Miscellaneous9

Twenty iron-headed arrows, fletched and kept dry in a simple quiver.

A parchment inscribed with a single casting of Cure Wounds. Can be used once by a spellcaster or attempted by others with an Arcana check.

Single-use spell scroll (Cure Wounds). If used by non-caster, requires Arcana save to cast.

A cloth sack whose interior opens to a pocket dimension — useful and compact.

Holds 250 lbs up to 64 cubic feet; items placed inside are safe from weather

A leather quiver that seems to hold more than its size should allow — keeps arrows and a shortbow accessory.

Can store up to 60 arrows and a small pouch; items always organized

A stitched leather pouch stocked with common spell components for low-level spells.

A handy stone used to sharpen blades; keeps weapons working-in condition.

Improves chance of passing a weapon maintenance check; flavor only

Fine braided silk rope — light, strong, and less likely to be snagged than hemp.

Slightly better on climbing checks (DM fiat), resists rot

A small glass flask of lamp oil; can be used to fuel lanterns or create small fires.

Flammable; thrown as improvised weapon with DM adjudication

A simple wooden torch wrapped with pitch — lights the way for a short time.

Provides bright light for 20 ft and dim light for 40 ft; burns for 1 hour
Armor4

A round wooden shield reinforced with iron — provides solid protection.

AC +2

Soft, worn leather armor. Lightweight and cheap — a starter favorite.

AC +11

Leather armor studded with metal bits for extra protection without heavy encumbrance.

AC +12

A small iron buckler with a faint blue sheen. Grants an extra edge to your defense.

AC +3+1 to AC in addition to normal shield bonus
Potions2

A small vial of red liquid that mends wounds when consumed.

Heal 2 HPHeals hit points (standard Potion of Healing)

A sticky, sap-like potion that grants an ability to climb as Spider Climb (limited).

Advantage on Strength (Athletics) checks to climb for 1 hour; adheres slightly to surfaces
MA

Marla Thistledown

HalflingArtificerLvl 4

Shop Atmosphere

Marla hums tunelessly while she works and polishes any weapon purchased. She keeps an old clockwork mouse in the shop that fetches small items, occasionally hiding your change in its nest (ask nicely and she'll return it). She will haggle with adventurers but adds a free polishing and a short explanation of any magic item bought.
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