Hearth & Haul General Store

Est. 2025 Human Commoner

Hearth & Haul General Store

The proprietor always haggles by measuring prices against an old ledger and a carved wooden scale. He hums an old road tune whenever a caravan is due. If a cust...

TO

Shopkeeper

Tomas Brine, a Human Commoner (Lvl 2)

Keeper's Species

Human

40 Misc12 Weapons7 Armor2 PotionsEst. 624 gp

Shop Inventory

(61)
Miscellaneous40

A well-made backpack for travel, holds gear and keeps it organized.

Thick wool blanket to sleep on or wrap around for warmth.

A rolled bedroll of coarse wool for sleeping outdoors.

Thin candle that burns a few hours. Cheap and useful inside tents.

A stick of chalk; useful for marking routes or making quick maps.

Used to start fires reliably with tinder.

Contains flint, tinder and steel; used to light fires and torches.

Basic portable light source for a short time.

A day's worth of preserved rations; filling but bland.

A waterskin for carrying water on the road.

Standard hempen rope, useful for climbing, hauling, and traps.

Silk rope, lighter and smoother but expensive.

Useful for climbing, anchoring rope, or throwing into battlements.

A simple iron crowbar for utility work and breaking locks.

A basic iron hammer for driving spikes and repairs.

Small metal spikes for climbing and anchoring ropes.

A hooded lantern for steady light and protection from wind.

A flask of lamp oil used as fuel for lanterns and torches.

Bandages and simple medical tools in a compact kit.

Allows stabilizing a dying creature without a Medicine check.

A holy symbol appropriate for the major local faiths.

A pouch with common components a spellcaster can use in place of small costs.

Basic writing tools for journaling and signing documents.

Single sheet of usable parchment for maps or correspondence.

Tools for picking locks and disabling simple mechanical traps.

Basic fishing kit for catching small fish in rivers and ponds.

Simple soap bar that freshens and removes dirt.

A loud whistle useful for alerting companions or calling for help.

A sturdy saddle for riding a mount comfortably and carrying small gear.

A box of bolts for crossbow users.

A tin of cheap smokepowder sold for hunters and sailors to cover quick retreats.

Minor smoke diversion; creates thick smoke in a 5-foot radius for 1 round. Nonlethal and single use.

A brass traveler's token engraved with a smiling sun. Mild magic aids fortune.

Once per day, the holder may reroll one ability check and take the new result. Single use per day.

A packet sold to hunters and caravans to preserve game on the road.

When sprinkled, preserves perishable food for 1 day. Single use packet.

A crude but serviceable local map useful for planning travel between towns.

A herbal salve popular with trappers and hunters.

Soothes minor wounds; provides advantage on first Constitution saving throw to resist disease within 1 hour of application.

A good-luck charm sold by the proprietor, carved from bone and etched with runes.

Provides comfort; local superstitions grant +1 to saving throws against fear for an hour when held. Nonmagical effect for some clerics may be considered mundane.

Cheap fire charge sold for campers and signalers. Dangerous to store.

Can be lit and thrown to deal minor fire in a 5-foot splash once. Single use.

A basic travel lock to secure chests and trunks.

Small tool kit for field repairs and jury-rigging.

Harnessing set that keeps loads secure on long journeys.

Supplies for sending letters and small parcels.

Weapons12

A short wooden club; basic melee weapon favored by commoners.

A small blade used for throwing or close combat.

A short, balanced sword for quick attacks and skirmishers.

A standard knightly sword favored by many warriors.

A nimble curved sword good for slashing attacks.

A spear useful in melee and as a thrown weapon.

A simple ranged weapon with good punch for beginners.

A compact bow suited for short to medium range shots.

A powerful longbow with extended range and damage.

A handy single-handed axe for travelers and woodsmen.

A standard footsman's mace for dealing blunt damage.

A quarterstaff for walking or as a simple weapon.

Armor7

A round wooden shield, common among militia and guards.

AC +2

Soft armor offering modest protection for the unarmored.

AC +11

Treated leather armor favored by rangers and scouts.

AC +11

Leather armor reinforced with metal studs.

AC +12

Armor made from treated hides; common among hunters.

AC +12

A lighter mail option giving solid protection without full plate.

AC +13

Chain mail offering heavy protection but limiting stealth.

AC +16
Potions2

A glass phial of red liquid that closes wounds and eases pain.

AC +6Heal 6 HPCommon healing potion; single use, consumed as an action.

A medicinal vial that helps resist the effects of poison.

Grants advantage on saving throws against poison for 1 hour after consumption.
TO

Tomas Brine

HumanCommonerLvl 2

Shop Atmosphere

The proprietor always haggles by measuring prices against an old ledger and a carved wooden scale. He hums an old road tune whenever a caravan is due. If a customer offers a story in exchange for a small item under 1 gp, he will often accept the tale and give a 10% discount.
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