The Frostbound Reliquary

Est. 2025 Goliath Artificer

The Frostbound Reliquary

The shop is carved into a sheltered ice hollow beneath a natural arch. Shelves exhale faint puffs of frost each hour. A small, talkative snow fox named Sleet na...

SI

Shopkeeper

Sigrun Frosthand, a Goliath Artificer (Lvl 6)

Keeper's Species

Goliath

2 Potions2 Armor7 Misc1 WeaponsEst. 2.8k gp

Shop Inventory

(12)
Potions2

A small crystalline vial containing a pale, warming liquid. The glass is frosted but the inside never freezes.

Heal 7 HPWhen you drink this potion, you regain hit points equal to .

A cobalt-blue vial sealed with a ring of ice. Warms in the drinker's hand before releasing its soothing warmth.

Heal 14 HPWhen consumed, restores hit points.
Armor2

A heavy, scaled cloak that seems to ripple faintly like the surface of a dark sea. Salt crystals gather on its hem but never flake.

Activates when the hood is pulled up; the wearer can breathe underwater and gains a swimming speed of 60 feet.

Soft-leather boots lined with arctic fur and stitched with strands of pale moon-silk. The soles absorb sound.

Footsteps are muffled; movements that would normally make noise are made silently.
Miscellaneous7

A battered but magically reinforced sack of grey hide, rimmed with thin ice that never melts. Its maw is impossibly wide.

Retrieving an item requires an action. If overloaded or pierced, the bag can rupture and lose contents.

A clear globe of trapped frost that hovers and sheds a steady, warm light rather than cold.

When set to glow, it floats within 5 feet of a chosen bearer and emits light like a torch; can be activated or silenced by command word.

A parchment rolled tight and sealed with a frozen droplet-shaped sigil. Smells faintly of brine.

When the scroll is read, it casts Fog Cloud (centered on a point within range).

A carved bone charm threaded with a sliver of glacier glass. It hums faintly when the air grows still.

Once per short rest, the bearer can activate the charm to add cold damage to the next successful weapon attack made within 1 minute.

A hand-blown vial filled with swirling, star-bright snow. When smashed on the ground it erupts into a sheet of glassy ice.

Area counts as difficult terrain. Creatures that end their turn in the area take cold damage.

A squat lantern of hammered silver and blue glass. The wick is a strand of captured aurora; it never consumes oil.

Emits warm light in a 20-foot radius (dim for an additional 20 feet). The protective warmth recharges after a long rest.

A canvas satchel sealed against snow, packed with things that keep a traveler alive in the frozen wastes.

Provides advantage on survival checks to avoid environmental cold effects and prevents a single exposure instance of cold damage when properly used.
Weapons1

A dagger forged from pale-blue steel with a pommel of ice crystal. The blade never frosts over, instead it emits a thin trail of vapor.

Atk On a successful hit you may expend the dagger's chill to deal an extra cold damage. The dagger gleams with frost when the ability is available.
SI

Sigrun Frosthand

GoliathArtificerLvl 6

Shop Atmosphere

The shop is carved into a sheltered ice hollow beneath a natural arch. Shelves exhale faint puffs of frost each hour. A small, talkative snow fox named Sleet naps on the counter and occasionally swipes shiny trinkets but will return them if offered fish jerky. Haggling is expected; the owner often trades enchanted wares for rare frozen curios rather than pure coin. When the wind howls outside, the shop's icicles chime like a bell and certain items hum in sympathy.
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