Vex & Iron Armory

Est. 2025 dwarf fighter

Vex & Iron Armory

Harron polishes each item in the shop daily and will quietly haggle only with customers who buy armor fitting or order custom work. He insists customers try on ...

HA

Shopkeeper

Harron Vex, a dwarf fighter (Lvl 12)

Keeper's Species

dwarf

6 Weapons5 Armor11 Misc2 PotionsEst. 5253.1k gp

Shop Inventory

(24)
Weapons6

A well-balanced steel longsword, keen edge and comfortable hilt. Standard military quality.

A longsword subtly humming with magic. Grants a modest edge in combat.

Atk Weapon counts as magical for overcoming resistances.

A master-forged battleaxe whose edge glows faintly when danger is near.

Atk Counts as magical; once per long rest, grants advantage on Strength (Athletics) for a single shove or grapple attempt.

A rare sentinel blade with a core of strange metal. It can shift its protective power between strike and ward.

Atk When you take the Attack action with this sword, you may choose to transfer its bonus to AC instead: reduce the weapon's attack bonus by up to 3 to increase wearer AC by the same amount until next turn. Counts as magical.

Balanced light axes with leather-wrapped hafts for throwing.

A well-made composite bow with slight reflex design for added power.

If fitted with gauntlets of strength/other enhancements performance increases.
Armor5

Interlocking metal rings offering solid protection for soldiers and mercenaries.

AC +16Disadvantage on Stealth checks while worn

Sturdy wooden shield with iron boss; adds reliable protection.

AC +2

Full plate of immaculate construction, enchanted to better protect its wearer.

AC +19Counts as magical; wearer has advantage on saving throws against being knocked prone once per long rest.

A dark-steel shield inlaid with a watchful eye. Subtle magic sharpens the bearer’s focus.

AC +2Grants +2 on initiative checks and a bonus to Perception checks while held. Counts as magical.

A fearsome helm inlaid with runes. In Harron's rarer stock — rumored to have been reclaimed from a battlefield of a fallen baron.

AC +1Grants +1 to AC while worn. Once per day the wearer can cast Misty Step; disliked by lawful keepers due to its history. (Very rare item; unique variants possible).
Miscellaneous11

A dark wool cloak lined with faintly shimmering thread. It offers comfort and a ward against harm.

AC +1Grants bonus to AC and +1 to saving throws while worn.

A simple iron ring etched with runes. Protective magics hum beneath the surface.

AC +1Grants bonus to AC and saving throws while worn (stacks as normal with similar items).

Heavy leather gauntlets reinforced with iron studs that hum with strength.

Sets Strength score to 19 while worn (unless already higher).

Sturdy boots that lighten each step and increase the wearer's reach in a jump.

Wearer's walking speed isn't reduced by armor and jump distance is tripled.

Basic iron-headed arrows, fletched with goose feathers.

Standard crossbow bolts, iron heads.

Small kit for sharpening edges and preventing rust.

Simple field dressings useful for stabilizing wounded until full healing is possible.

Stabilizes a dying creature without a Wisdom (Medicine) check; each dressing single-use.

In-shop repair service; Harron's smiths can patch dents, re-riveter plates, and reweave leather.

Harron will subcontract or perform minor enchantments for clients he trusts. Price varies with rarity of requested effect.

Subject to Harron's approval; rare or powerful enchantments may be refused or require special components.

Damaged chain and plate sold for parts or repair practice.

Potions2

Glass vials filled with a vibrant, ruby liquid that knits flesh and steadies nerves.

Heal 4 HPRestores HP when consumed (5e standard).

A bitter vial that grants temporary resistance to common toxins.

Grants advantage on saving throw against poison for 1 hour or stabilizes poisoned condition once.
HA

Harron Vex

dwarffighterLvl 12

Shop Atmosphere

Harron polishes each item in the shop daily and will quietly haggle only with customers who buy armor fitting or order custom work. He insists customers try on armor with a pint of the shop's ale nearby — 'a proper fit must allow a man to sit comfortable after a drink,' he claims. He keeps a ledger of 'trusted' buyers who get small discounts and refuses to sell certain lethal enchantments to known slavers or warbands.
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