Bramble & Brass General Goods

Est. 2026 Human Rogue

Bramble & Brass General Goods

The shop smells faintly of pipe tobacco and lemon oil. Shelves have handwritten tags; the owner always offers a cup of weak tea and will haggle slightly for tra...

MA

Shopkeeper

Marla Bramble, a Human Rogue (Lvl 3)

Keeper's Species

Human

14 Misc2 Potions3 Weapons3 ArmorEst. 986 gp

Shop Inventory

(22)
Miscellaneous14

Sturdy canvas backpack with leather straps and several outer pockets.

Simple bedroll suitable for camping and travel.

50 feet of hempen rope — the default rope most travelers carry.

50 feet of silk rope. Easier on hands, quieter and stronger for certain tasks.

Small box carrying flint and tinder for starting fires.

A wooden torch wrapped in pitch; cheap and reliable light.

A day's worth of travel rations: dried bread, jerky, and dried fruit.

A flexible waterskin for carrying liquids while traveling.

A stitched kit with bandages and simple medical tools.

Can stabilize a creature with no medicine check. Using to restore hit points requires the Healer feat per ruleset if applicable.

A set of tools for picking locks and disabling simple traps.

A brass hooded lantern for controlled illumination.

Provides bright light in a 30-foot radius and dim light for an additional 30 feet; can be hooded to reduce light.

Ink pot for writing up journals, maps, or ledgers.

Replacement striker and flint for tinderboxes and camping gear.

A small brass compass engraved with a fox motif; it never loses its bearing.

Grants advantage on Survival checks to navigate and prevents getting lost outdoors. The needle always points to true north while outdoors.
Potions2

A clear vial of reddish liquid that mends minor wounds.

Heal 7 HPWhen consumed, restores hit points immediately.

A dark glass flask warm to the touch, filled with an amber liquid.

Heal 3 HPWhen opened over a small fire or coals, it produces a steady, smokeless flame for 1 hour. If drunk, grants resistance to cold for 1 hour and restores hit points (average shown in healingAmount).
Weapons3

Light, balanced blade favored by scouts and rogues.

A wooden longbow with a well-crafted string; effective at range.

A compact crossbow that trades rate of fire for impact.

Armor3

Segmented metal scales sewn to leather backing; good protection for its weight.

AC +14

A standard shield that bolsters a wielder's defense in battle.

AC +2

A travel-worn cloak with many hidden pockets and a charcoal lining.

Once per short rest, grants advantage on a Stealth check made in an urban environment for up to 10 minutes. Slight insulating property that grants advantage on saves versus weather effects or cold exposure.
MA

Marla Bramble

HumanRogueLvl 3

Shop Atmosphere

The shop smells faintly of pipe tobacco and lemon oil. Shelves have handwritten tags; the owner always offers a cup of weak tea and will haggle slightly for trade goods or handcrafted items. A brass bell shaped like an acorn hangs by the counter — Marla rings it twice when a good barter is struck.
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