The Gilded Hearth

Est. 2025 half-elf Bard

The Gilded Hearth

Mirelle runs the inn as a social hub. She quietly shelters the destitute in exchange for chores or songs. She refuses to sell lethal magical items to obvious me...

MI

Shopkeeper

Mirelle Han, a half-elf Bard (Lvl 5)

Keeper's Species

half-elf

13 Misc1 Potions1 Armor1 WeaponsEst. 2k gp

Shop Inventory

(16)
Miscellaneous13

Small, clean bed in a shared quarters; warm blankets and a curtained bed. Breakfast bread included. Locals on shelter program get a free night when space permits.

Access to common room, stable storage for small belongings

A modest private room with a lock, wash basin, and a basin of enchanted warm water (always pleasantly warm).

Enchanted water grants advantage on saving throws vs. exhaustion for one long rest when used

Thick, spiced ale brewed with a hint of magical herb to help warm the bones against chill.

Minor calming enchantment: +1 to Persuasion checks for 5 minutes after drinking (non-stacking)

A filling stew made from city-caught vegetables and preserved meat. Heals the soul—and sometimes a small wound.

Heal 2 HPGrants +1 temporary hit point for 1 hour

A wax candle; burns for about 6 hours.

Standard rope useful for climbing, hauling, or tying. Mirelle keeps a few coils for guests in need.

Simple wooden torch; bright light in a 20-foot radius, dim light for an additional 20 feet.

A single-use scroll containing the Shield spell. Useful in a pinch to turn aside a blow or lock of magic.

Casts Shield (adds +5 temporary AC for one round and blocks Magic Missile)

A fine vellum scroll imbued with lulling magics. Great for nonlethal encounters and crowd control.

Casts Sleep (affects a pool of HP; targets determined per spell rules)

A polished wand that can cast Light at will and Faerie Fire once per long rest by expending charges.

5 charges; regain charges daily at dawn. Faerie Fire uses 2 charges.

A small wooden box with a ward that discourages theft; coins placed inside are slightly chilled to the touch, dissuading casual thieves.

Senses attempts to remove coins without opening (alarm-like whisper to proprietor).

Locked chest in the inn's public storage; magically warded against pick-locking and scrying.

Ward grants bonus to DC of thieves' tools and imposes disadvantage on scrying attempts

A brass coin stamped with the Gilded Hearth emblem. Not truly magical, but many swear it brings small fortune.

Roleplay charm: grant advantage on one Charisma (Persuasion) check once per week if treated respectfully
Potions1

A ruby-red potion that heals the drinker when consumed.

Heal 2 HPCures hit points (standard potion of healing)
Armor1

A fashionable cloak that shimmers with subtle illusions, letting the wearer alter color and simple pattern at will.

As an action, change cloak appearance. Once per long rest, cast Disguise Self.
Weapons1

A well-balanced short sword stamped with the city's crest. Slightly enchanted to cut truer.

Atk Counts as +1 weapon (attack and damage)
MI

Mirelle Han

half-elfBardLvl 5

Shop Atmosphere

Mirelle runs the inn as a social hub. She quietly shelters the destitute in exchange for chores or songs. She refuses to sell lethal magical items to obvious mercenaries and often trades favors—meals, information, or temporary lodging—for services rendered to the poor. The common room hums with soft magical lights and half-heard lute tunes; patrons often find a warm stew and a listening ear.
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