The Iron Ledger Outfit

Est. 2026 Human Fighter

The Iron Ledger Outfit

Owner will barter for tales of contracts and past battles. Keeps a ledger of mercenary reputation ratings and gives small discounts to those with letters of rec...

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Shopkeeper

Serah 'Two-Marks' Vell, a Human Fighter (Lvl 5)

Keeper's Species

Human

12 Misc3 Weapons1 Armor1 Potions5 Misc2 MiscEst. 7k gp

Shop Inventory

(24)
Miscellaneous12

Sturdy 50 foot hempen rope, treated to resist rot.

A simple bedroll for a night's rest in the field.

Bundle of 10 torches for lighting caves or signals.

Travel rations sufficient for one person for one day.

A water skin for a day's worth of drinking water.

A kit of bandages, salves and tools for emergency battlefield care.

Heal 6 HPWhen used properly, stabilizes a creature and restores a small amount of HP (approx average 6). Usable 10 times before replacement of components is needed.

Gear for scaling walls and cliffs safely.

A Spell Scroll containing the Shield spell (1st level). Single use.

Teaches or casts the spell once; caster must have required spellcasting ability to copy if applicable.

Pack of three 1st-level spell scrolls (example spells: Shield, Cure Wounds, and Feather Fall).

Each scroll is single-use; good for emergency casting without prepared slots.

A small brass emblem issued by regional mercenary guilds used for favors and introductions.

Wearing this emblem once per day grants advantage on one Charisma (Persuasion) check when dealing with mercenary companies or camp recruiters.

Assorted field repair supplies and spare gear for soldiers and adventurers.

A reinforced map case and scribe set.

Weapons3

A short, balanced blade suited for skirmishing and quick strikes.

Standard battle-ready longsword.

A reliable light crossbow used by many mercenary archers.

Armor1

A chain shirt sized to most medium-build fighters and scouts.

AC +13
Potions1

A vial of red liquid that heals wounds when consumed.

Heal 7 HP
Miscellaneous5

A Wand that lets a wielder cast Magic Missile while drawing on stored charges.

Allows casting of Magic Missile. 7 charges; expend charges to cast. Regains charges each dawn. If you expend the last charge, roll a d20; on a 1 the wand becomes a nonmagical stick.

A minor enchanted wand that steadies a caster's aim.

Atk Grants +1 to spell attack rolls while held. Minor bonus to overcoming spell resistance in hostile encounters.

A pearl that helps a spellcaster regain a used spell slot.

Once per day, as an action, recover one expended spell slot of up to 3rd level.

A headband that enhances mental acuity and memory.

Sets the wearer's Intelligence score to 19 while worn if lower.

A protective cloak favored by freelance spellcasters who see frontline action.

AC +1Grants bonus to AC and +1 to all saving throws while worn.
Miscellaneous2

A magically enhanced longsword favored by mercenary captains.

Atk This +1 longsword grants a bonus to attack and damage rolls made with it.

Gauntlets that grant massive physical strength to the wearer.

Sets the wearer's Strength score to 19 while worn, enabling heavy melee prowess.
SE

Serah 'Two-Marks' Vell

HumanFighterLvl 5

Shop Atmosphere

Owner will barter for tales of contracts and past battles. Keeps a ledger of mercenary reputation ratings and gives small discounts to those with letters of recommendation from known captains.
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