Voss's Clockwork Curiosities
Est. 2025 • Human Artificer (Alchemist Specialist)
Voss's Clockwork Curiosities
Marcellin always keeps one hand pocketed in his jacket and speaks in soft, oily cadences. He prefers to haggle in whispers and will offer 'special' deals off th...
Shopkeeper
Marcellin Voss, a Human Artificer (Alchemist Specialist) (Lvl 10)
Keeper's Species
Human
Shop Inventory
(15)A compact crossbow with brass gears and a small aether tank. Fires up to three bolts in a single action before needing a short recharge ( rounds). Feels warm after extended use.
A sleek short sword with a hollow core that exhales a hot breath on command. Fine balance and a faint whine when swung.
A palm-sized brass construct that unfolds into a tiny sentinel. Can act as a familiar (find familiar must be known) or provide a bonus to Initiative while active.
Riveted goggles with adjustable lenses and a HUD etched into glass. Grants advantage on Perception checks involving sight in dim light and the ability to see into a 30-foot cone of thermal signatures (as Detect Heat) for 1 minute per short rest.
A small leather pouch whose interior is a bewildering maze of miniature gears. Pulling a random cog produces a minor magical effect.
A bulky, rare wrist-mounted module that arcs blue lightning between foes. It crackles with contained energy and is clearly experimental.
A waist-length leather jacket with segmented brass plates and a small steam reservoir. Offers substantial protection without heavy weight.
A viscous red potion with floating copper shavings. Heals like a greater potion but leaves faint mechanical ticking in drinker's bones.
A vial that animates a single non-magical tool for 1 hour, allowing it to perform simple tasks under the drinker's command.
A small brass canister that shatters on impact, releasing thick black smoke and a pop. Useful for cover or quick escapes.
A set of tiny levers and a humming mainspring. Grants a bonus to lockpicking tasks and can mimic a single key shape stored in memory.
A foldable brass-inlaid map that records the last 24 hours of movement along a single street or corridor when placed against the surface. Useful for stakeouts.
A cigar-sized cell that hums softly. Powers small devices or can be used to stabilize a spellcasting focus for one concentration check per cell.
Common items: brass fittings, sprockets, clockwork springs, oil, glass vials, wire, and basic alchemical reagents.
Sturdy leather boots with spinning gyros in the sole. They hum and glow faintly when motion sensors detect a fall.
Marcellin Voss
Shop Atmosphere
“Marcellin always keeps one hand pocketed in his jacket and speaks in soft, oily cadences. He prefers to haggle in whispers and will offer 'special' deals off the ledger—often for favors, information, or an odd mechanical trinket. The shop has a faint smell of ozone and burnt sugar, and a hidden back room (locked) where he performs experiments. He subtly marks repeat customers with a tiny brass pin sewn into their purchases' packaging.”
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