Vell's Sundries & Provisions

Est. 2025 Human Rogue (ret.)

Vell's Sundries & Provisions

Marta hums an old tavern tune while she polishes items. She always offers a 'traveler's discount' (5% off for anyone who shares a short, true story). Despite be...

MA

Shopkeeper

Marta Vell, a Human Rogue (ret.) (Lvl 5)

Keeper's Species

Human

15 Misc4 Weapons2 Armor2 PotionsEst. 1.5k gp

Shop Inventory

(23)
Miscellaneous15

Sturdy canvas pack with straps, several internal and external pockets.

Wool-lined roll that keeps sleepers reasonably warm.

Leather waterskin with a wooden stopper; holds about 4 pints.

Dried meat, hardtack, and preserved fruits — keeps for months.

Sturdy rope rated for general climbing and hauling.

Metal striker and flint for creating sparks to start fires.

Wooden stick with pitch — burns brightly for about 1 hour.

Lamp oil; can be used in lanterns or to set fires (flammable).

Lantern with a hood that dims light; uses oil flasks.

Bandages, salves, and tools to stabilize the dying or treat wounds.

Allows a Medicine check to stabilize; uses once per kit (10 uses).

Picks, tension tools, files — the standard kit for a clandestine opener.

Required to attempt disabling locks/traps without improvised disadvantage.

A traveler's cloak rumored to shift comfortingly about its wearer.

Grants +1 to AC and +1 to saving throws while worn (uncommon magic item).

Simple garments suitable for travel or daily wear.

Leather tube containing a waxed map of local trade roads and outlying landmarks.

Map includes a few safehouses and a shortcut known only to locals.

A small carved wooden charm with faded runes; sentimental value.

No mechanical bonus, but Marta claims it brings luck (roleplay flavour).
Weapons4

A balanced blade favored by scouts and city guards.

Simple ranged weapon; bolts included.

Versatile blade; can be thrown.

Finesse, light, thrown (range 20/60).

A shortsword with a silvered edge — useful against supernatural foes.

Counts as silvered for overcoming damage resistances to nonmagical attacks.
Armor2

Flexible armor offering modest protection without restricting movement.

AC +11

Wood and metal rim shield; basic defensive gear for militiamen.

AC +2
Potions2

A small vial of red liquid that heals minor wounds.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect rerendered simply).

A potent red elixir favored by seasoned adventurers.

Heal 3 HPHeals HP when consumed (equivalent to greater healing).
MA

Marta Vell

HumanRogue (ret.)Lvl 5

Shop Atmosphere

Marta hums an old tavern tune while she polishes items. She always offers a 'traveler's discount' (5% off for anyone who shares a short, true story). Despite being retired rogue, she keeps a locked drawer with 'special orders' and will trade information for repairs or favors. The shop smells faintly of beeswax, herbs, and roasting meat from the pot in the back.
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