Voss's Meridian Emporium

Est. 2025 Human (half-elf heritage) Wizard (School of Chronomancy, rumored)

Voss's Meridian Emporium

Merideth keeps a clockwork astrolabe that ticks to a personal cadence; she will only barter if the astrolabe 'approves' (a brief, mysterious hum). She refuses t...

ME

Shopkeeper

Merideth Voss, a Human (half-elf heritage) Wizard (School of Chronomancy, rumored) (Lvl 20)

Keeper's Species

Human (half-elf heritage)

2 Potions12 Misc1 Misc2 Armor1 MiscEst. 350002501020.3k gp

Shop Inventory

(18)
Potions2

A crystalline phial of shimmering ruby liquid. Heals grievous wounds in an almost instantaneous rush.

Heal 120 HPHeals 120 HP. Cures blinded, deafened, and stunned conditions if used while those are present.

A silvery elixir that tastes like frost and honey. It tugs subtly at the drinker's perception of moments.

Gives the effect of the Haste spell for 1 hour and grants one extra reaction in that hour. If consumed more than once within 7 days, risks temporal dissonance (DM adjudicates).
Miscellaneous12

A heavy ring of blackened mithril inlaid with three tiny opals. It hums faintly. The ring has contained power; Merideth insists it is bound and sealed.

Contains 3 Wish spells. Merideth claims the sealing can be lifted by a willing lawfully aligned wizard of 18th level or higher as a ritual (time and cost may apply).

A heavy, leather-bound tome whose pages reorder themselves. Grants great boosts to intellect.

When read over 48 uninterrupted hours, permanently increases Intelligence score by +2 (up to maximum 30) and grants a +2 to Intelligence saving throws. Single use.

A heavy vellum scroll embossed with ouroboros sigils. Written in precise arcane script.

Single-use scroll containing True Polymorph. Requires a spellcasting DC ability check if not used by a 17+ spellcaster (Merideth will test scribe-ink integrity before sale).

A plain gold ring with a faintly pulsing core. Stores spells for later use.

Can store up to 5 levels of spells. Spells placed by any caster. Attunement required.

Light blue leather boots lined with cloud-silk. The wearer feels like wind beneath their feet.

Grants a +10 ft to movement, advantage on Dexterity (Stealth) checks when moving ≤ half speed, and once per short rest can cast Feather Fall on self and allies within 10 ft.

An emerald set in a looping chain. The pulse of the stone seems to match the wearer's heartbeat.

Sets Constitution score to 19 while worn (if lower).

A portion of a notorious deck kept in a lead-lined box. Only 15 cards remain sealed; each card drawn has full deck effects.

Each card has its standard Deck of Many Things effect. Merideth will not unseal the box for the buyer; sale is as-is and final.

A portable kit containing common and rare non-consumable components, pouches, distilled essences, and a small ingredient ledger.

Provides components for common ritual and daily spells for up to 30 days; rare reagents are limited and tracked.

Single-use spell scrolls of some of the most powerful spells available. Authentication sigils applied.

Each functions as the listed spell when used by a caster able to cast that level; otherwise requires an ability check (DC = 10 + spell level).

A stout-looking embroidered sack that is larger on the inside. Reinforced for planar travel.

Functions like a Bag of Holding. Reinforcement reduces risk of planar rupture when passing through portals; increases maximum safe content by 25%.

Everyday materials for scribes, ritualists, and ritual casting. Includes iron sulphate ink, white chalk, ritual candles, and a pinch assortment of mundane reagents.

No magical effect; useful for low-cost ritual preparation.

Merideth will identify and appraise a single magic item, including history traces if available.

Identification (as Identify spell) plus extra historical/mystic trace revealing up to 3 previous owners or major events tied to the item.
Miscellaneous1

A long obsidian staff topped with a spinning crystalline astrolabe. Allows travel between planes and manipulation of planar energies.

Atk Grants Plane Shift and Gate spells. Once per day: a free, safe planar travel (no save against accidental casting). Attunement required.
Armor2

A mottled silver-and-black cloak that seems a half-step out of sync with reality.

AC +2While worn and attuned, causes attackers to have disadvantage on attack rolls against the wearer until they hit. Functions like the DMG Cloak of Displacement; exceptional craftsmanship reduces chance of dispelling.

Well-crafted leather bracers embroidered with runes that shimmer when danger approaches.

AC +2While worn and not using armor or a shield, grants +2 to AC.
Miscellaneous1

A blackened wand with a star-metal core. It crackles faintly with destructive force.

Atk Contains 1 charge of Meteor Swarm. Recharges 25% chance per dawn (roll d4: on a 1 it regains 1 charge). Merideth will not sell to buyers lacking the means to control collateral damage (contract required).
ME

Merideth Voss

Human (half-elf heritage)Wizard (School of Chronomancy, rumored)Lvl 20

Shop Atmosphere

Merideth keeps a clockwork astrolabe that ticks to a personal cadence; she will only barter if the astrolabe 'approves' (a brief, mysterious hum). She refuses to sell offensive cosmically-cataclysmic items to those she does not trust, and keeps a ledger of clients with a small enchanted quill that occasionally adds a note in a script only she can read.
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