The Lantern & Lament

Est. 2025 Half-elf Bard (College of Spirits)

The Lantern & Lament

The Lantern & Lament sits on a narrow lane where the mist never quite clears. Mira keeps a faintly glowing paper map behind the counter that redlines areas she ...

MI

Shopkeeper

Mira Thistlewick, a Half-elf Bard (College of Spirits) (Lvl 3)

Keeper's Species

Half-elf

14 Misc1 Potions1 Weapons1 ArmorEst. 966 gp

Shop Inventory

(17)
Miscellaneous14

Thin white candles scented faintly of ozone. When lit, they shed a cold, pale light and allow the holder to perceive incorporeal creatures within 10 feet as faint silhouettes for up to 1 hour (consumes one candle).

Reveal incorporeal creatures within 10 ft for 1 hour; lasts until candle burns out (~1 hour).

A small glass phial containing viscous, shimmering ectoplasm. Useful for ritualists, certain alchemists, or to distract weak spirits.

Can be thrown as an improvised splash (range 20/60). On a hit or when it breaks near an incorporeal creature, it imposes disadvantage on Stealth checks for 1 minute; undead and ghosts affected by the ectoplasm take cold damage if they end a turn within 5 ft of the broken vial.

A tarnished silver locket that murmurs soft phrases when held to the ear. It records up to 1 hour of spoken words once per day and can replay them to a single listener.

Record/replay 1 hour of audio once per day. If used near a ghost, the locket has a 25% chance to attract the ghost's attention (DM determines nature of attention).

A fragile scroll that lets the reader cast detect magic (as the spell) for up to 10 minutes.

Casts detect magic. If used inside the town's cemetery district, the scroll's duration doubles.

White chalk sticks inscribed with tiny runes. Drawn lines grant minor protective wards against spirits.

Lines drawn with the chalk create a 5-ft line that ghosts or incorporeal undead cannot cross for 1 hour (consumes one stick). Wards are visible only in moonlight or magical illumination.

A slick, cold oil used to anoint items. Makes small metal items appear faintly translucent to spirits for 8 hours.

When rubbed onto a nonmagical weapon or trinket, spirits treat it as 'visible' for interactions (useful for bargaining or rituals). Lasts 8 hours.

A single-use scroll that casts a weakened guiding bolt (deals radiant, grants advantage to next attack if it hits). The bolt appears as pale, drifting motes.

On a hit, target sheds dim light in a 5-foot radius until the start of Mira's next turn (or 1 minute if no combat), useful to reveal invisible or incorporeal creatures.

A bronze bell with runes engraved along the rim. When rung softly, it soothes restless spirits.

Once per day, ringing the bell casts calm emotions centered on the bell for a 15-foot radius (as the spell, ). Undead and ghosts have disadvantage on the save if they can hear the bell.

A battered booklet containing local ghost stories, sympathetic rituals, and the names of lesser local spirits. Provides clues and roleplay hooks.

Reading for 30 minutes grants advantage on Investigation checks about local hauntings for the next 24 hours.

A leather pouch stocked with common components used by arcane and divine casters (chalk, incense, iron filings, pins, small mirror, etc.).

Contains enough components for roughly 10 low-level spells; some rare components for dealing with spirits included.

A length of grey thread that, when tied to a personal item, allows the wearer once in 24 hours to recall one vivid memory as if they had just witnessed it (useful for interrogation, rituals, or roleplay).

Once per day, the bearer can relive a single memory in exact detail for up to 5 minutes. Not a truth-compelling item; false memories are possible.

When lit in a room, the candle slowly burns cold flame and after extinguishing can be relit remotely once within the next 24 hours by speaking its name.

Remote relight works within 1 mile if the owner speaks the candle's given name. Attracts faint ghostly attention when used near graves.

Standard black ink and a feather quill. Useful for scribing, labeling, or drawing simple symbols.

A single-use scroll containing prestidigitation. Handy for small tricks and minor tidying or scent masking during investigations.

Casts prestidigitation once. Good for roleplay and minor problem solving in haunted locales.
Potions1

A pale-blue potion sealed with black wax. Removes one condition (blinded, deafened, paralyzed, or poisoned) or cures 1 level of exhaustion. These were consecrated with a minor rite to ward against restless spirits.

Functions as a Lesser Restoration. If drunk within a haunted area, grants +1 temporary bonus to Wisdom saves vs. fear for 1 hour.
Weapons1

A net woven with silver-threaded runes. Best used to entangle lesser spirits or capture ectoplasm.

Functions as a net. When thrown at an incorporeal creature, it grants advantage on the next check to bind or perform a ritual on that creature. The net dissolves after capturing ectoplasm once.
Armor1

A small charm set with an opaque moonstone. Grants a faint protective aura against wandering spirits.

AC +1Grants bonus to AC against incorporeal or undead attackers for the wearer. Once per long rest, can grant the wearer advantage on a Wisdom saving throw vs. a fear effect.
MI

Mira Thistlewick

Half-elfBard (College of Spirits)Lvl 3

Shop Atmosphere

The Lantern & Lament sits on a narrow lane where the mist never quite clears. Mira keeps a faintly glowing paper map behind the counter that redlines areas she considers 'unsettled' — she will mark any party's misdeeds on it (harmlessly: a tiny painted ghost appears). She bargains in stories as much as coin: praising her collection or telling a ghost story that amuses her can earn a 5-10% discount. When business is slow, shop shelves are occasionally rearranged by an unseen, polite presence; Mira blames her 'house guest' and offers customers tea made with rue and starflower.
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