The Noxious Crucible

Est. 2026 Drow Artificer

The Noxious Crucible

The shop sits in a shadowed passage of the fortress with iron racks and chains for experiment stands. The shelves hum faintly from trapped souls within a single...

MO

Shopkeeper

Morrin Vex, a Drow Artificer (Lvl 8)

Keeper's Species

Drow

10 Potions6 MiscEst. 2.1k gp

Shop Inventory

(16)
Potions10

A small, ruby-red vial whose liquid glimmers when shaken. A staple for adventurers and the favored base stock of the shop.

Heal 7 HPWhen drunk, restores hit points.

A darker, thicker red potion in a lead-sealed vial. Often purchased by frontline fighters.

Heal 14 HPWhen drunk, restores hit points.

A clear red elixir full of tiny, lively bubbles. Treasured for curing infections and poisons.

Cures disease and removes blinded, deafened, paralyzed, and poisoned conditions.

A bluish-green potion that smells faintly of sea-spray.

Grants water-breathing for 1 hour when consumed.

A smoky, nearly black vial that seems to swallow light.

You turn invisible for up to 1 minute or until you attack or cast a spell.

A syrupy, sticky potion that leaves climbing powder residue on the hands.

You gain a climb speed or advantage on Athletics checks to climb for 1 hour.

Smells faintly of smoked meat and brimstone.

When consumed, grants ability to exhale fire in a 15-foot cone dealing fire damage (Dex save for half). Single use.

A thick, shadowy liquid that seems to pool away from light. Favored by spies and thieves in the fortress.

When drunk, grants you advantage on Dexterity (Stealth) checks for 1 hour, but leaves the drinker slightly disoriented (-1 to Wisdom checks for 1 hour). Single use.

A vial of blood-dark liquid that tickles the lips and leaves a faint metallic aftertaste.

When consumed, the next melee attack that deals damage restores hit points to the attacker. Effect expires after 1 minute or after first successful hit.

A murky vial infused with a faint pulse visible inside the liquid.

When consumed, grants temporary hit points equal to + your Constitution modifier for 1 hour.
Miscellaneous6

A bitter, chalky vial labeled with a faded skull-and-crossbones that actually protects rather than harms.

Advantage on saving throws against poison for 1 hour; no effect on undead or constructs.

A flask of sticky, brimstone-scented fluid used to set things ablaze.

On impact creates lingering fire that deals ongoing fire damage each round until extinguished.

A cloudy green vial that sizzles faintly and leaves a metallic tang in the air.

Deals acid damage on a hit; can be thrown up to 20 feet.

A vial of viscous black-green liquid used by assassins and torturers. Sold under the table.

A concentrated ingestible poison; a single dose can incapacitate or kill depending on DM ruling.

A simple glass bottle, useful for decanting, mixing, or pocketing contraband.

Empty glass used to store custom brews or to mix on the spot.

A small pouch of grey crystalline powder used to preserve or neutralize lesser reagents.

A pinch applied to potions to add a subtle preservative effect; cheap and mundane.
MO

Morrin Vex

DrowArtificerLvl 8

Shop Atmosphere

The shop sits in a shadowed passage of the fortress with iron racks and chains for experiment stands. The shelves hum faintly from trapped souls within a single cracked phial. Haggling is permitted but the price rarely changes; the proprietor enjoys insulting the living more than he bargains. Purchases of illicit or obviously anti-fortress items draw the attention of patrolling guards unless done in whispered currency.
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