Mirelle's Gilded Eye

Est. 2026 Half-Elf Artificer

Mirelle's Gilded Eye

Owner insists all gems be weighed on an antique brass scale that must be balanced to the letter before bargaining. Plays a short, oddly cheerful tune on a pocke...

MI

Shopkeeper

Mirelle Vey, a Half-Elf Artificer (Lvl 18)

Keeper's Species

Half-Elf

5 Misc2 Misc1 Misc1 Armor1 Misc2 Misc1 Potions1 Misc1 MiscEst. 507.2k gp

Shop Inventory

(15)
Miscellaneous5

A finely worked band of polished mithral inset with a single small diamond. A subtle hum of protective magic clings to the metal.

AC +1While attuned, wearer gains a bonus to AC and saving throws.

A thick ring of burnished silver, its face carved with tiny sigils and a narrow channel inside where arcane ink has stained the metal.

Holds spells (up to 5 spell levels total) which the attuned wearer can cast using the original caster's save DC and spell attack modifier.

A thick, rune-etched band with veins of emerald that pulse gently like a heartbeat.

Heal 1 HPGradual regeneration of HP and regrowth of lost limbs.

A multifaceted topaz set into a delicate ring; it thrums faintly when arcane energy is near.

AC +1Passive magical warding that aids resistance to spell effects.

A signet ring forged from starmetal; its face holds a tiny compass that glows when keyed to a marked place.

Limited short-range teleportation between places the signet was used to mark. Charges recover at dawn.
Miscellaneous2

A heavy onyx pendant in a bronze filigree setting. Warm to the touch and balanced like a heartstone.

Replaces the wearer's Constitution score with 19 if it is lower.

A small silver medallion on a leather thong, rim chased with tiny leaf motifs. Simple but beloved by adventuring healers.

Automatically stabilizes the wearer and doubles hit points regained from Hit Dice.
Miscellaneous1

A massive belt of interlocking storm-forged plates, the buckle shaped like a roaring sea-sprite.

Transforms the wearer's Strength score to 29.
Armor1

A flowing mantle of midnight silk threaded with motes that seem to shimmer just off the cloth.

While worn, creatures have disadvantage on attack rolls against you; effect ceases if you take damage and returns at the start of your next turn.
Miscellaneous1

A smooth, palm-sized pale stone that never seems to get dusty; it warms when you hold it.

Gives a small luck bonus to the bearer (commonly called a Luckstone). Requires minor attunement or simply carried depending on DM.
Miscellaneous2

A perfectly cut, faintly violet gem set in a circlet of moon-silver. When you peer through it, the world sharpens unnaturally.

When activated, grants truesight out to 120 feet for short durations; limited daily uses.

A teardrop-shaped sapphire that seems to ripple when music is played nearby.

Protective charm resistance and disruption of local charm attempts; flavored for social encounters.
Potions1

A vial of glittering red liquid bound with iron wire and sealed with wax featuring a jeweler's mark.

Superior healing potion; single-use consumable.
Miscellaneous1

A crystal lens the size of a coin; when looked through, facets refract light in a way that reveals tiny craftsmanship marks.

Expert appraisal and a single detect-magic use per day molded into the stone; intended for gemcutters and merchants.
Miscellaneous1

A tiny clockwork locket with a window of polished clear garnet; when wound it ticks with a soft arcane rhythm.

One stored spell (up to 6th level) that the wearer can trigger as an action; intended as a jeweler-artificer hybrid item.
MI

Mirelle Vey

Half-ElfArtificerLvl 18

Shop Atmosphere

Owner insists all gems be weighed on an antique brass scale that must be balanced to the letter before bargaining. Plays a short, oddly cheerful tune on a pocket music box when pleased with a sale.
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