Silverfin Streamworks

Est. 2026 Wood Elf Ranger

Silverfin Streamworks

The shop runs a steady apprenticeship program for children and new laborers. Jobs and pay: 1) Line Tender: children aged 10 to 14 help sort lines and flies. Pay...

LO

Shopkeeper

Loria Silverfin, a Wood Elf Ranger (Lvl 4)

Keeper's Species

Wood Elf

14 Misc2 Weapons1 Armor2 PotionsEst. 150 gp

Shop Inventory

(19)
Miscellaneous14

A modest set of hooks, lines, sinkers, bobbers, and spare twine kept in a wooden box. Common among riverfolk.

A 50 foot length of hempen rope. Useful for mooring boats, creating nets, and climbing over slick banks.

A throw net used to trap fish in shallow streams or to haul in a struggling catch.

A sturdy pack to carry gear and discoveries along the riverbank.

A small flask of lamp oil. Useful for lanterns and small fires in the mudroom stove.

One day's rations suited for long hours on the water; light, salty, and filling.

A leather waterskin; holds about 4 pints. Keeps water from going sour on long trips.

A small rowboat ideal for inland rivers and sheltered lake shores.

A simple lantern that casts a steady, sheltered light useful for evening nets and shoreline work.

A selection of regionally tied flies and lures favored by the forest's stream fish.

A peel-and-apply poultice used on small wounds, burns, and infected gills after cleaning.

A handcrafted wooden bobber carved in the shape of a leaf; balances weight well for river trout.

A small lure wrapped in silver willow bark. Enchanted by the shop to mimic the shimmer of minnows to hungry fish.

Atk Once per dawn, when attached to an active line, grants +2 to Survival checks and Dexterity (Sleight of Hand) checks made to catch fish for 1 hour.

A carved wooden charm scented with alder oil. The local elves use it to call fish to sacred pools.

Once per day, cast as a harmless charm: small fish and aquatic insects are drawn to a chosen point within 30 feet for 10 minutes, aiding in attracting catches or calming ponds.
Weapons2

A small knife for gutting fish, cutting lines, and general utility. Works as an off-hand weapon.

A simple spear useful both for fishing in shallow water and as a basic polearm.

Armor1

Thigh-high leather waders that keep the wearer dry and provide slight protection from brambles.

AC +1
Potions2

A tiny vial of morning-dew collected from a sacred alder. Helps novices feel steadier in cold water.

When consumed, grants advantage on checks to hold breath and reduces penalties for water breathing attempts for 1 hour.

A stitched poultice soaked in herbal broth that soothes wounds and restores a little strength.

Heal 4 HP
LO

Loria Silverfin

Wood ElfRangerLvl 4

Shop Atmosphere

The shop runs a steady apprenticeship program for children and new laborers. Jobs and pay: 1) Line Tender: children aged 10 to 14 help sort lines and flies. Pay: 1 sp per afternoon shift. Teaches knot tying, basic tool care, and patience. 2) Net Mender: entry-level job seekers (any age) mend nets and replace knots. Pay: 3 sp per half day. Teaches weaving, attention to detail, and basic repair checks (Dexterity/Smith's tools). 3) Boat Hand: older youths and newcomers assist with rowing, securing boats, and hauling catches. Pay: 4 sp per day plus a warm meal. Teaches boat handling, teamwork, and an introduction to waterborne navigation (Survival and Athletics). 4) Market Runner: trustworthy youths help carry small loads to the village market. Pay: 2 sp per delivery and gratuities from customers. Teaches barter, carrying, and basic accounting (simple addition and change). Apprentices gain on-the-job experience equivalent to a successful hands-on check: one proficiency or tool proficiency chosen from Rope Use, Fishing Tackle, or Boat Handling after 30 days of regular work. The shop often offers a modest trade-in credit for tools at the end of a season and will teach a simple evening lesson on reading water, knot types, and fish habits every week.
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