Greyfen's Sundries & Provisions

Est. 2025 Human Rogue

Greyfen's Sundries & Provisions

Marta hums an old sea shanty while she polishes counters; she refuses to sell blades to anyone who hides their face and offers a free cup of tea to travelers wh...

MA

Shopkeeper

Marta Greyfen, a Human Rogue (Lvl 2)

Keeper's Species

Human

12 Misc4 Weapons1 Armor2 PotionsEst. 157 gp

Shop Inventory

(19)
Miscellaneous12

A reinforced canvas pack with straps and a small inner pocket; holds adventuring gear comfortably.

A rolled wool bedroll; adequate warmth for most climates.

Simple wooden torches; burn for one hour and shed bright light in a small radius.

Provides bright light for 20 ft, dim light for 40 ft; can be used as improvised flaming weapon ( fire).

Simple preserved food: hard biscuits, dried meat, and a bit of cheese. Keeps for months if dry.

A tanned leather waterskin with a corked mouth; holds about 4 pints.

Sturdy hempen rope, adequate for climbing or binding.

Small steel striker and flint for starting fires.

Small metal oil lamp with a hood; provides adjustable light.

Bright light in 30 ft, dim light for an additional 30 ft while lit.

A quiver of twenty basic wooden arrows with iron heads.

Lock picks, tension wrench, small files and other tools for opening locks and disarming simple traps.

Provides proficiency advantage for those trained in thieves' tools when used properly (DM discretion).

Durable clothes suitable for travel: jacket, trousers, boots, and cloak.

Wax and twine used to seal letters or small packages.

Weapons4

A solid iron bar useful for prying open crates, doors, or lifting heavy lids.

Common tool for leverage (DM adjudicates advantage on appropriate checks).

A simple leather sling; cheap and reliable for those trained in its use.

Ammunition (stones) sold separately; quiet compared to bows.

A short, balanced blade; can be thrown or used in melee.

Finesse; thrown (range 20/60).

A practical short sword favored by city guards and travelers for its balance.

Armor1

Soft leather armor offering basic protection while remaining light and quiet.

AC +11
Potions2

A small vial of red liquid that mends wounds when imbibed.

Heal 2 HPHeals HP when consumed (DM standard common potion).

A bitter-tasting mixture that helps resist poisons.

When administered, grants advantage on saving throws against poison for 1 hour.
MA

Marta Greyfen

HumanRogueLvl 2

Shop Atmosphere

Marta hums an old sea shanty while she polishes counters; she refuses to sell blades to anyone who hides their face and offers a free cup of tea to travelers who recount a true, short story of kindness.
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