Voss' Traveling Trunk

Est. 2025 Human Merchant (Commoner)

Voss' Traveling Trunk

Marrek hums a nonsense sea-shanty while unpacking and will barter in stories as readily as coin. He insists on weighing bulky purchases on his old brass scale a...

MA

Shopkeeper

Marrek Voss, a Human Merchant (Commoner) (Lvl 1)

Keeper's Species

Human

16 Misc3 Weapons2 ArmorEst. 72 gp

Shop Inventory

(21)
Miscellaneous16

A sturdy leather-and-canvas pack with several compartments and straps for bedrolls and pouches.

Extra internal pockets; one hidden pouch stitched into the lining (small).

A rolled wool blanket and matt stitched to a leather carrier — serviceable for a night in the wild.

Insulating wool; tolerable in chill weather.

A tanned leather waterskin with a cork stopper and a strap.

Holds up to 4 pints.

Dried meats, hard bread, and preserved fruits sufficient for one person's day of travel.

Filling; lasts several months if kept dry.

Rough but reliable 50-foot length of hemp rope — common for climbing and tying loads.

Rated to hold heavy loads if well-knoted.

Wooden torch wrapped in pitch; burns for roughly 1 hour and provides dim light beyond its bright radius.

Useful for signaling and lighting dark places.

A metal-framed hooded lantern that protects the flame and can be dimmed or hidden with the hood.

Hood allows controlled lighting; requires 1 pint of oil for 6 hours of light.

Refined oil for lanterns and lamps; burns relatively cleanly.

Can be used as an improvised incendiary if desired.

A small metal striker and a flint for creating sparks; essential for starting fires reliably.

Works in most conditions where tinder exists.

Basic kit for scaling rock — nails, a compact hammer, and waxed boot grease included.

Contains 10 iron pitons suitable for climbing or creating anchors.

Simple fishing kit with linen line and a handful of hooks — great for river- or lakeside subsistence.

Compact and light.

Needles, thread, spare buttons; useful for repairs to clothing and light leather.

Can be used for small repairs to gear or emergency first-aid stiches.

Five clean sheets of parchment rolled and tied — suitable for maps, letters, or crude sketches.

Good for mapping expeditions; slightly water-resistant treated edge.

Plain, durable garments appropriate for townsfolk and travelers.

Comfortable and blends in with most settlements.

A pint of local ale; cheap, filling, and often served by the road.

Mildly intoxicating.

A small cake of herbal soap and a wooden comb — useful for basic hygiene while traveling.

Herbal scent (lavender or rosemary).
Weapons3

A long steel crowbar good for prying doors, chests, or as an improvised weapon.

Can act as a lever for mechanical tasks.

Well-forged short dagger with a leather-wrapped hilt; useful as a tool and last-resort weapon.

Can be thrown (range 20/60).

A light, serviceable shortbow with a quiver of twenty arrows. Not a masterwork weapon but reliable for inexperienced archers.

Two-handed ranged weapon; standard ammunition uses arrows.
Armor2

Soft leather armor providing basic protection while allowing freedom of movement.

AC +11Light armor: no disadvantage on Stealth checks from armor alone.

A round wooden shield reinforced with iron bands. Cheap, light, and serviceable.

AC +2Grants +2 to AC when wielded.
MA

Marrek Voss

HumanMerchant (Commoner)Lvl 1

Shop Atmosphere

Marrek hums a nonsense sea-shanty while unpacking and will barter in stories as readily as coin. He insists on weighing bulky purchases on his old brass scale and is notorious for slipping a free salted plum into patrons' packs if they tell a good travel tale. He refuses to sell enchanted items (claims 'they make his trunk feel jealous') and keeps a hand-carved wooden rat figurine on the counter 'for luck.'
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