Fenwick's Sundries & Provisions

Est. 2025 Human Rogue (ret.) / Merchant

Fenwick's Sundries & Provisions

Marla keeps a ledger of 'trust customers' in the false bottom of her backpack and offers a free cup of strong tea to anyone who shares a proper tall tale. She d...

MA

Shopkeeper

Marla Fenwick, a Human Rogue (ret.) / Merchant (Lvl 3)

Keeper's Species

Human

14 Misc2 Weapons2 Armor2 PotionsEst. 1.3k gp

Shop Inventory

(20)
Miscellaneous14

A sturdy canvas pack with straps and several compartments. Holds basic adventuring gear.

A rolled blanket and mat for sleeping outdoors.

Dried meats, hard biscuits, and jerky preserved for travel.

A treated leather waterskin with a cork stopper.

Sturdy rope suitable for climbing and tying.

Basic wooden torches soaked in pitch. Burn ~1 hour each.

Box of flint, tinder, and steel for starting fires.

Lamp oil or fuel; can be used to coat surfaces for fire-setting.

Combustible; + fire if lit on a creature for 1 round (DM adjudication).

A leather quiver stocked with 20 well-fletched arrows.

Bandages, salves, and splints for stabilizing the wounded.

Stabilizes a dying creature without a Medicine check; one use per kit (10 uses total).

A travel-worn cloak that seems to shrug off minor hazards.

AC +1Grants bonus to AC and saving throws when worn.

A faded scrap of parchment containing the spell Detect Magic.

Single-use scroll: grants ability to cast Detect Magic (1st-level spell effect).

Essential gear for scaling walls and cliffs safely.

Provides advantage on checks to secure anchors/rope when used properly (DM adjudicates).

Small tools and implements for repairing small mechanical items and trinkets.

Enables Tinker's Tools proficiency checks; Marla can do minor repairs for a fee.
Weapons2

Well-balanced short sword, usable in one hand.

A short sword that grants a small edge in combat. Has been cleaned and oiled by Marla herself.

Atk This is a +1 weapon (attack and damage rolls).
Armor2

Light armor fashioned from treated hides — flexible and quiet.

AC +11

Round, reinforced wooden shield with rim of iron.

AC +2
Potions2

A small vial of red liquid that mends wounds when imbibed.

Heal 7 HPHeals HP when consumed (standard Potion of Healing).

A deeper crimson potion that rapidly knits flesh.

Heal 14 HPHeals HP when consumed.
MA

Marla Fenwick

HumanRogue (ret.) / MerchantLvl 3

Shop Atmosphere

Marla keeps a ledger of 'trust customers' in the false bottom of her backpack and offers a free cup of strong tea to anyone who shares a proper tall tale. She dislikes selling to those who refuse to barter at least a little; when displeased she stashes a small, useless trinket (a carved wooden mouse) in your change.
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