Thornwell's Sundries & Provisions

Est. 2025 Human Ranger

Thornwell's Sundries & Provisions

Mira hums an old hunting chant while she works and will offer a free cup of nettle tea to anyone who can tell her the name of three different bird calls. She ke...

MI

Shopkeeper

Mira Thornwell, a Human Ranger (Lvl 6)

Keeper's Species

Human

19 Misc2 Potions3 Weapons2 ArmorEst. 447 gp

Shop Inventory

(26)
Miscellaneous19

Well-made leather pack with multiple straps and a water-resistant flap. Holds adventuring gear comfortably.

A rough but warm wool bedroll for outdoor sleeping.

Dried meats, hard biscuits, cheese, and preserved fruit packed for a day on the road.

Stitched leather waterskin with a cork stopper.

Flint, steel, and tinder to start a fire.

A wooden torch soaked in pitch; provides bright light for a short duration.

Provides bright light in a 20-foot radius and dim light for an additional 20 feet while lit.

A small hooded lantern that can be dimmed or brightened; useful in towns or dungeons.

Bright light in a 30-foot radius, dim for another 30 feet.

Sturdy braided hemp rope good for climbing and tying.

Piton, boot tips, gloves, and chalk — useful for scaling walls.

Grants advantage on Survival checks to climb in safe (non-magical) conditions when used properly.

Durable, layered clothing suited to travel and changing weather.

A set of finely made picks and tension tools for opening locks.

Grants advantage on Sleight of Hand checks to open simple locks when paired with a skilled rogue (DM discretion).

A compress of herbs that eases pain and closes shallow wounds.

Heal 1 HPWhen applied, restores HP once; can stabilize a dying creature without a Medicine check.

A detailed fold-out map of the surrounding region with trails, fords, and safe camps marked.

Contains handwritten notes by Mira about seasonal hazards; may hint at hidden crossings.

A single-lens spyglass for distant observation; crude but serviceable.

Grants advantage on Wisdom (Perception) checks to spot distant objects within 600 feet.

A sealed cylinder that protects documents and spell scrolls from moisture.

Prevents water damage to paper goods; closed with a brass latch.

Small metal spikes scattered to slow pursuers or protect camps.

Creature stepping on caltrops suffers 1 piercing damage and reduced movement (DM adjudicates).

Lamp oil useful for lanterns, torches, and fire-starting.

Can be used as an accelerant; flammable.

A small whistle used for signaling allies over distance.

Sound carries up to 300 feet in open terrain; Mira can etch a party's symbol into the whistle on request.

Stone for sharpening blades and tools.

A blade sharpened with this regains a +1 to attack rolls for the first encounter (DM discretion).
Potions2

A small vial of red liquid that restores vitality when consumed.

Heal 2 HPStandard Potion of Healing restores HP (D&D 5e).

A bitter potion that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs. poison for 1 hour.
Weapons3

A finely balanced wooden longbow with carved antler inlays; favored by hunters.

Non-magical, but crafted for comfort — grants +1 to Initiative checks when used by a ranger or hunter.

A durable shortsword with a leather grip and a slightly weighted pommel.

A heavy, powerful crossbow suitable for hunting large game and monsters.

Reload time standard for heavy crossbow (requires reloading).
Armor2

A round iron shield, scuffed but solid.

AC +2

Flexible leather armor reinforced with metal studs; good for mobile fighters.

AC +12If worn by a ranger or rogue, Mira will tailor for no extra charge.
MI

Mira Thornwell

HumanRangerLvl 6

Shop Atmosphere

Mira hums an old hunting chant while she works and will offer a free cup of nettle tea to anyone who can tell her the name of three different bird calls. She keeps useful 'found items' pinned over the hearth for patrons to claim (small trinkets, a key, or a folded note). She prefers trades in goods and favors over coin for uncommon requests and offers a modest 10% discount to those wearing a traveler's knot — a small knot of leather she sells for 1 cp.
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