Moonquill's Curios and Curatives

Est. 2025 Forest Gnome Wizard

Moonquill's Curios and Curatives

Moonquill's shop smells faintly of citrus and ozone. A sleepy, bioluminescent cat named Glyph curls on the counter and occasionally bats at floating motes. The ...

MI

Shopkeeper

Miralda Moonquill, a Forest Gnome Wizard (Lvl 8)

Keeper's Species

Forest Gnome

7 Potions17 Misc2 Armor3 WeaponsEst. 12.8k gp

Shop Inventory

(29)
Potions7

A small clear vial of ruby liquid that mends wounds when drunk. The standard common healing potion adventurers rely on.

Heal 7 HPHeals hit points when consumed; common magic item.

A slightly larger vial whose contents glow warmly. Useful after a tough fight.

Heal 14 HPHeals hit points when consumed; uncommon magic item.

A thick gold-tinged draught stored in a leaded crystal flask. Worth buying when danger grows.

Heal 28 HPHeals hit points when consumed; rare magic item.

A potent, syrupy potion reserved for life-or-death moments.

Heal 45 HPHeals hit points when consumed; very rare magic item.

A cold, silvery liquid in a frosted vial. Drinking it blurs you from sight for a time.

Grants invisibility for up to 1 hour, or until the user attacks or casts a spell; rare consumable.

A pale feather trapped in thick, clear liquid. It floats inside the vial even when tilted.

One-time use; common consumable.

A clear vial filled with a steadying silver elixir. The throat calms when swallowed.

Advantage on concentration saves for 1 hour; single-use.
Miscellaneous17

A stout leather sack with runic stitching. Objects placed inside are stored in another dimension.

Space-storing bag; placing living creatures inside is dangerous; interacts strangely with extradimensional effects.

A narrow band of hammered silver that seems to hum against your skin.

AC +1Grants +1 to AC and +1 to all saving throws while worn; rare magic item.

A plain wide-brim hat that always seems a shade off from the wearer's normal appearance.

Wearer can cast Disguise Self at will as an innate effect; uncommon magic item.

A scroll rolled and tied with red thread. The ink almost hums with heat.

Contains the spell Fireball (3rd-level); consuming the scroll casts the spell once.

A compact scroll whose script runs in tiny protective sigils.

Contains the spell Shield (1st-level); single-use consumable.

A neat scroll stamped with a starburst seal. Reliable in an emergency.

Contains the spell Magic Missile (1st-level); single-use consumable.

A clear crystal arcane focus preferred by many local spellcasters.

A sturdy pouch of beads and pockets that holds common spell components.

Simple empty vials for brewing or storing potions and reagents.

A heavy leather-bound book with ruled parchment. Perfect for a novice spellcaster's notes.

A brass lantern whose flame dances green-blue. It steadies hands and minds in the dark.

Guidance effect usable once per short rest; light does not attract magical sensors while lit.

A quill of iridescent blue, favored by apprentices and scribes.

When used to copy spells into a spellbook, the time and gold cost are halved. Common utility magic.

A supple leather glove threaded with copper wire and a small sapphire at the cuff.

Once charged, the glove holds the spell until released or until 7 days pass. Charging requires casting into the glove.

A dull bronze coin etched with a tiny spiral. Pairs are sold separately.

One-sentence telepathic message per coin per day; common magic.

A small vial of crystalline salt with a faint metallic smell.

Detects illusions and invisible creatures in a small area for 1 minute; single-use, uncommon utility item.

A small felt charm with glass bead eyes. The familiar it summons is translucent and faintly glowing.

Noncombat familiar aid; uncommon magic item.

A small worn bookmark etched with a sigil of study.

Once per day grants advantage on one Intelligence (Arcana) check related to identifying a spell or magic item.
Armor2

A soft cloak embroidered with silver thread. Wards the wearer against misfortune.

AC +1Grants +1 to AC and +1 to saving throws while worn; uncommon magic item.

Shadow-soft boots lined with fox fur. Ideal for scouts and spies.

Wearer has advantage on Dexterity (Stealth) checks that rely on moving silently; uncommon magic item.
Weapons3

A masterfully made longsword with a faintly glowing edge. Comfortable in most hands.

Atk +1 to attack rolls and damage rolls; uncommon magic weapon.

A nimble shortbow inlaid with tiny arcane glyphs to steady the hand.

Atk +1 to attack rolls and damage rolls when used as a shortbow; uncommon magic weapon.

A polished rod of dark oak capped with an opalescent tip. Buzzes faintly when pointed.

Cast Magic Missile using 1 or more charges (each charge produces one additional dart).
MI

Miralda Moonquill

Forest GnomeWizardLvl 8

Shop Atmosphere

Moonquill's shop smells faintly of citrus and ozone. A sleepy, bioluminescent cat named Glyph curls on the counter and occasionally bats at floating motes. The shopkeeper always offers tea during negotiations and prefers barter in unique spell components over coin. Mirrors in the back room show customers the general color of magic around them but refuse to identify exact items.
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