The Gilded Misstep

Est. 2026 Half-elf Wizard (School of Enchantment)

The Gilded Misstep

Everything in the shop is presented with immaculate display tags that include a tiny decorative 'Warranty'—a flourish that reads as a jaunty rhyme. The shop pla...

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Shopkeeper

Edrin Thistledown, a Half-elf Wizard (School of Enchantment) (Lvl 10)

Keeper's Species

Half-elf

2 Potions9 Misc2 Armor1 WeaponsEst. 13k gp

Shop Inventory

(14)
Potions2

A crystal vial of cherry-red liquid that swirls like sunset. The glass label is hand-painted with a smiling sun.

Heal 7 HPHeals as normal. Subtle curse: for 1 hour after drinking the user emits a faint, warm glow (dim light in 5 feet). That glow is enough to impose disadvantage on Stealth checks made to hide in darkness or dim light while the glow remains.

A smoky-blue phial sealed with a silver leaf. Warm to the touch and tempting to drink.

Heal 14 HPHeals as a standard potion of greater healing. Subtle curse: for the next hour the imbiber gains a faint boost of confidence (+1 to attack rolls) but suffers a mild tendency to boast, imposing a -2 penalty to Insight checks and Wisdom (Insight) checks when someone tries to read their emotions or detect lies.
Miscellaneous9

A sleek black pack with a velvet interior and a lock that clicks pleasantly when touched.

Works as a normal bag of holding. Subtle curse: once per day a small frequently used item (common coin pouch, quiver, potion) temporarily shifts to a randomly different pocket inside the bag; retrieving that exact item takes an extra action and requires a successful Investigation check to find quickly. The item reappears where expected after 1 hour.

A slender rod of polished ivory inlaid with tiny blue stars. It thrums faintly with stored power.

Functions as a standard wand of magic missiles. Subtle curse: once per day when the wielder sneezes or is startled, the wand emits a colorful but harmless burst (no damage) that draws attention (any creature that can see the burst turns to look, possibly spoiling stealth).

A felt hat the color of midnight with a band that shimmers faintly when touched.

Works like a standard Hat of Disguise. Subtle curse: the hat occasionally adds a small, flamboyant detail to the disguise (a feather, a bright trim, a jaunty pin) that is out of place in very formal or stealthy settings, imposing a -2 penalty to Charisma (Persuasion) checks in formal/official audiences.

A glossy lute with silver inlay and a small brass plate that reads, 'Applause Included'.

When played, the lute enchants listeners to applaud politely at the end of a performance as if compelled. Subtle curse: the performer develops a polite tic - they feel compelled to return any compliment with an elaborate, self-deprecating anecdote, which can undermine attempts to accept praise gracefully (roleplay/influence complications).

A small, perfectly flattering mirror that seems to show the best version of its owner.

Gives the holder a palpable confidence boost before social encounters: once per day, if the user consults the mirror for up to 1 minute prior to speaking, grant advantage on one Charisma (Persuasion) check. Subtle curse: after using the mirror the user becomes prone to mild exaggeration for 24 hours, which gives disadvantage on checks to be believed by someone who can detect lies (insight checks vs the user).

A slightly oversized beeswax candle that never melts below a perfect point; its flame smells faintly of cinnamon and hearth smoke.

When lit, the candle sheds warm light and prevents cold exposure near it. Subtle curse: the candle attracts small creatures (moths, raccoon-like critters, curious sprites) such that the area around the candle may have an unwanted small-animal presence while it burns; those creatures can be a nuisance and may reveal the candle's location in stealthy situations.

Soft leather gloves with tiny, flexible ridges sewn into the palms for grip.

The gloves grant exceptional manual dexterity. Subtle curse: the gloves sometimes adhere slightly to objects, making dropping or releasing items awkward; the wearer must succeed on a Strength (Athletics) check to drop an item immediately in a surprise or high-pressure situation, otherwise dropping takes an extra action.

A black feathered quill whose nib never seems to dull and whose ink dries with a soft shimmer.

Letters written gain a subtle aura of trust: recipients gain +2 to their first Wisdom (Insight) check regarding the author's sincerity for 24 hours. Subtle curse: once written, the quill's letters are exceptionally hard to destroy. Attempts to outright destroy such a letter require a successful Arcana check or the letter will reappear in a hidden seam of the writer's belongings within 24 hours, potentially creating social or legal complications.

A plain silver band with a tiny glyph etched inside that seems to shift when not being looked at.

AC +1Functions like a standard Ring of Protection. Subtle curse: the wearer occasionally forgets a recent sentence they spoke, causing minor conversational confusion (once per day the wearer is unable to recall the last sentence they said for up to 1 minute).
Armor2

A deep green cloak woven with thread that catches the light, trimmed in silver runes of warding.

AC +1Functions like a standard Cloak of Protection. Subtle curse: on the first round of combat the wearer sneezes loudly (no damage) on initiative count 20, which can give away a concealed position or impose disadvantage on Stealth checks that round. The sneeze occurs once per day and is unpredictable.

Soft, dark leather boots with featherlike stitching and supple soles.

Boots function as regular Boots of Elvenkind. Subtle curse: in certain lighting (notably moonlight) the soles shed a faint trail of iridescent dust visible to creatures with low-light vision, which can betray the wearer's path when closely tracked.
Weapons1

A polished steel blade with a mirrored finish. The fuller is filled with tiny silver flourishes.

Atk Acts as a normal +1 magical longsword. Subtle curse: the blade purrs when the wielder tells an obvious lie; that purr manifests as a faint vibration felt by anyone touching the wielder, making attempts at subtle deception while holding the sword harder (-2 to Deception checks when intentionally lying).
ED

Edrin Thistledown

Half-elfWizard (School of Enchantment)Lvl 10

Shop Atmosphere

Everything in the shop is presented with immaculate display tags that include a tiny decorative 'Warranty'—a flourish that reads as a jaunty rhyme. The shop plays a soft, upbeat tune on a loop. The owner offers complimentary tea that 'clears the head' but causes customers to misplace one small personal item for a few hours (it always returns). Price tags are written in gold ink and occasionally rearrange themselves overnight so the same item may be found in a different spot the next day.
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