Merrin's Sundries & Provisions

Est. 2025 Human Commoner (Shopkeeper)

Merrin's Sundries & Provisions

Merrin's shop sits at the corner of the market lane beneath a sagging green awning patched with many tiny stitches. Inside, shelves are orderly but crowded; jar...

ME

Shopkeeper

Merrin Tallow, a Human Commoner (Shopkeeper) (Lvl 2)

Keeper's Species

Human

22 Misc4 Weapons2 Armor2 PotionsEst. 190 gp

Shop Inventory

(30)
Miscellaneous22

Sturdy leather pack with several pockets and a waterproof lining on the bottom.

Woolen bedroll—warm enough for cool nights and rolls tight for travel.

Dried meat, hardtack and a small packet of herbs — sufficient for one day's travel.

A cured leather waterskin with a simple stopper.

Coarse but strong rope, good for climbing, hauling, or tying.

Smooth, lightweight, and surprisingly strong; favored for delicate work.

Less likely to chafe hands and better for weight-bearing long-term than hemp rope.

Contains flint, steel, and tinder — allows you to start a fire quickly.

Simple wooden torch soaked in pitch. Burns brightly for an hour.

Provides bright light in a 20-foot radius, dim light for an additional 20 feet.

Lamp oil, useful for lanterns, torches, or a crude incendiary.

Can be ignited for fire damage in an improvised attack (DM adjudicates).

A metal lantern with a shuttered hood — preferred for travel and stealthy light control.

Holds oil for hours; hood lets you hide the light.

A common prybar for opening crates, doors, and chests.

A carpenter's hammer useful for repairs and driving pitons.

Small iron spikes for securing rope to rock or wood.

A bundled set of twenty wooden arrows with iron heads.

Used with bows; damage determined by the bow used.

A stout box with a simple iron lock—keeps valuables out of sight.

Everything needed to record notes, letters, or a hastily drawn map.

A sheet of sturdier parchment for mapping or record keeping.

Hook, line, sinker, and a few lures — enough for pond or stream fishing.

Beeswax candles that burn steadily for several hours each.

Small pieces of chalk — useful for marking routes or solving puzzles.

A bar of lye-soap; makes traveling life slightly less grim.

A cheap but polished locket; sentimental and perfect for small keepsakes.

Weapons4

A basic wooden club — light and reliable for self-defense.

Sharp blade, lightweight and concealable. Can be thrown.

Finesse, light, thrown (20/60).

A well-made shortblade for adventurers who need a reliable melee weapon.

Finesse, light.

Compact bow suitable for hunters and scouts.

Two-handed; requires arrows (sold separately).
Armor2

Padded leather armor — light and flexible, common among rangers and scouts.

AC +11

A round wooden shield with an iron rim; useful for blocking blows.

AC +2Grants +2 to AC while wielded.
Potions2

A small vial of ruby-red liquid. Restores vitality when consumed.

Heal 7 HPRestores hit points when drunk.

A pungent concoction that helps the body resist poison.

Grant advantage on saving throws against poison for 1 hour after drinking.
ME

Merrin Tallow

HumanCommoner (Shopkeeper)Lvl 2

Shop Atmosphere

Merrin's shop sits at the corner of the market lane beneath a sagging green awning patched with many tiny stitches. Inside, shelves are orderly but crowded; jars of pickled things sit beside coils of rope and a crate of well-worn boots. Merrin Tallow is a compact, roly-poly human with wire-framed spectacles and a soot-smudged apron. He greets regulars by a nickname and newcomers with a measured, friendly squint; he hums a particular three-note tune when counting change. A sleepy black cat named Soot dozes on the counter, occasionally batting at coins. Merrin is pragmatic: he'll barter favors (you can sweep the store for a discount) and is willing to trade small favors for local rumors. He dislikes thieves and has a small bell rigged under the counter that he pretends is 'broken' — but that bell has rung before. If asked about rare or magical items, he shrugs and points to the noticeboard outside: 'Special orders — takes a while and costs coin.'
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