Stonehelm's Holdfast Armory

Est. 2025 Dwarf Fighter

Stonehelm's Holdfast Armory

Garrick is proud, talkative, and fond of polishing armor while recounting war stories. He insists on measuring arms and armor personally. He offers a 'first-sha...

GA

Shopkeeper

Garrick Stonehelm, a Dwarf Fighter (Lvl 5)

Keeper's Species

Dwarf

5 Weapons5 Armor7 Misc1 Potions1 MiscEst. 631 gp

Shop Inventory

(19)
Weapons5

A well-forged steel longsword, balanced for both slashing and thrusting. Standard issue for many city guards.

A light, nimble blade favored by scouts and rogues. Good for quick strikes and parries.

A substantial axe capable of delivering crushing blows. Useful for warriors who prefer heavy cutting weapons.

A reliable ranged weapon with decent stopping power. Comes with a basic strap and 10 crossbow bolts.

Reload (1 action), ammunition (range 80/320)

Balanced daggers meant for throwing. Easy to conceal in boots or sleeves.

Light, thrown (range 20/60).
Armor5

A sturdy wooden shield with iron rim, painted with the holder's simple crest. Adds protection to any fighter.

AC +2

Light chainmail worn beneath clothing or over gambesons. Balances protection and mobility for level 3 adventurers.

AC +13

Heavy plate-like protection composed of metal strips. This set shows signs of repair but has been re-riveted and tuned by Garrick himself.

AC +17

Cheap, soft leather armor; comfortable but offers limited protection. Favored by messengers for its lightness.

AC +11

A reinforced steel cap that protects the head from blunt and slashing blows.

AC +1
Miscellaneous7

A small pack containing oil, whetstone, sewing kit, tar, spare rivets, and a length of cord—handy for field repairs.

A bitter draught that grants advantage on saving throws against poison for 1 hour.

Advantage on poison saves for 1 hour.

A small wooden crate of 20 crossbow bolts.

A fine-grained stone used to sharpen blades to a keen edge. Helps maintain weapon performance.

When used during a short rest, grants a +1 temporary to attack rolls with sharpened weapon for 1 hour (cosmetic and campaign-specific; DM discretion).

A heavy cloak with leather-reinforced shoulders to shrug off rain and minor blows. Useful for rangers and scouts.

AC +1Provides minor protection against the elements and a bonus to Stealth checks in rain or snow when used to cover pack (situational).

A thin oil that prevents rust and eases hinges and joints for a week per application.

Apply to a single weapon or armor piece; prevents disadvantage from rust and reduces wear.

A blunt practice shield with tiny serrations along the rim for realistic sparring. Not intended for combat.

AC +1Used in training to simulate glancing hits; grants minor +1 to grapple checks during sparring (flavor).
Potions1

A vial of red liquid that mends wounds when drunk. A staple for low-level adventurers.

Heal 2 HPRestores HP when consumed (standard D&D 5e common potion).
Miscellaneous1

A small polished stone with a faint runic glow. When slung, strikes with unnaturally high accuracy.

Atk Grants bonus to attack and damage when used as ammunition in a sling. (Limited: 10 uses per day; regains uses at dawn.)
GA

Garrick Stonehelm

DwarfFighterLvl 5

Shop Atmosphere

Garrick is proud, talkative, and fond of polishing armor while recounting war stories. He insists on measuring arms and armor personally. He offers a 'first-sharpen or re-rivet free' deal to new customers and will haggle for bulk militia orders. The shop smells of oil and warmed metal; a small stone-headed anvil sits by the counter for quick fixes, and a carved dwarven bear (a childhood memento) watches over the doorway.
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