The Cinder Curio

Est. 2025 Tiefling Sorcerer

The Cinder Curio

The shop always smells faintly of singed parchment and orange peel. The owner insists all purchases come with a single 'cinder'—a glowing coal that rarely obeys...

SA

Shopkeeper

Sarev Emberglow, a Tiefling Sorcerer (Lvl 6)

Keeper's Species

Tiefling

1 Potions11 MiscEst. 765 gp

Shop Inventory

(12)
Potions1

A small glass vial of warm red liquid. Drinking it stitches flesh and eases pain.

Heal 7 HPImmediate healing when drunk.
Miscellaneous11

A sealed iron flask of bubbling pitch that erupts into flame when broken on impact.

On hit, deals initial fire and continues to burn until doused.

A small metal-wrapped bottle of lamp oil. Easily spills and ignites.

Can be ignited to fuel fires; used with alchemist's fire to extend burning surfaces.

A scroll inked in soot and mica that unfurls into a cone of searing flame when invoked.

Casts Burning Hands (1st-level) when read. If the reader is not a spellcaster, they must succeed on a spellcasting ability check to use it.

A tiny scrap of parchment that performs minor, harmless tricks when read aloud.

Contains the effect of Prestidigitation. Useful for small effects and flavor.

A leather pouch crammed with powders, pins, flint, and tiny feathers for spellcasting.

Allows a spellcaster to provide minor components quickly during casting.

A wooden torch wrapped with waxed cloth. It spits sparks and gives off a smoky scent.

Can be used to ignite oil or other combustibles.

A warm brass locket containing a tiny, ever-simmering ember. It hums against the skin.

Once per short rest, coat a melee or ranged weapon so the next successful attack deals an extra fire damage. When the effect ends the wearer takes fire damage as the ember flares against their skin.

A blackened iron signet ring with an orange chip that smolders when angered.

Grants advantage on Intimidation checks while worn. While worn you smell faintly of smoke and suffer disadvantage on Dexterity (Stealth) checks. Once per long rest, you can snap the ring to emit a 5-foot cone of embers that deals fire damage to flammable unattended objects and 1 fire damage to creatures in the cone; creatures can make a Dexterity save to halve the damage.

Soft leather boots stitched with ember-thread that sigh faint smoke when you walk.

As a bonus action once per short rest, the wearer can Dash and create a 5-foot radius patch of smoldering ash at their starting space that lasts 1 round. Creatures that start their turn in that patch take 1 fire damage. When activated the wearer suffers 1 fire damage from the boots' recoil.

A lightweight charcoal-gray cloak that emits a comfortable heat along the hem.

AC +1While within 10 feet of an open flame you can spend an action to draw warmth into the cloak, gaining bonus to AC for 1 minute. If the cloak is exposed to heavy rain or submerged while active, it lashes out with embers and the wearer takes fire damage and the cloak becomes unusable until repaired (1 hour).

A small copper earring set with a coal that never fully cools. It whispers like embers.

Once per long rest the wearer can activate the earring to grant the wearer and up to five allies within 10 feet advantage on saving throws against cold effects for 10 minutes. While active the wearer sheds dim light and has disadvantage on Dexterity (Stealth) checks.
SA

Sarev Emberglow

TieflingSorcererLvl 6

Shop Atmosphere

The shop always smells faintly of singed parchment and orange peel. The owner insists all purchases come with a single 'cinder'—a glowing coal that rarely obeys the buyer. Items bought here often carry small, consistent drawbacks such as lingering smoke, occasional self-scorch, or a visible ember when activated. Haggling is expected; the proprietor prefers paying in interesting stories or recipes for spicy stews as much as coin.
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