Stonehand Arms & Forge
Est. 2025 • Hill Dwarf Artificer (Armorer)
Stonehand Arms & Forge
Keldra insists all weapons be tested at the anvil before purchase — she'll swing them herself (slowly). The shop smells of coal and citrus oil; she whistles old...
Shopkeeper
Keldra Stonehand, a Hill Dwarf Artificer (Armorer) (Lvl 18)
Keeper's Species
Hill Dwarf
Shop Inventory
(17)A rough whetstone and oilcloth; keeps blades sharp between more intensive maintenance.
Standard lamp or weapon oil. Also used as a fuel for the forge and for emergency lubrication.
Standard hardened wooden shafts with iron heads, useful for hunting and war alike.
A fey-crafted quiver with multiple compartments that can hold far more than it looks like. No attunement required.
Keldra can permanently enchant a weapon to grant +1, if given the weapon and sufficient time and materials.
Inscription of a single minor rune: bonus to strength checks with the weapon, resistance to a common element, or similar small effect.
Keldra accepts commissions for unique or legendary weapons when she has the time and materials. Lead time varies.
Balanced blade favored by scouts and officers. Reliable and easily repaired.
A common military longsword, cleaned and filed to Keldra's exacting standards.
Two-handed blade forged to absorb and deliver brutal blows. Heavy duty rivets and a counterbalanced pommel.
A finely crafted longsword that hums faintly in the hand. Requires attunement.
A heavy, rune-scribed warhammer favored by those who face constructs and armored foes. Requires attunement.
Keldra's personal design: a greataxe forged to channel storm and strike with the force of a gale. Requires attunement.
A blade whose edge flames on command, searing foes and lighting darkness; requires attunement.
A noble hunter's bow that exacts vengeance when a sworn enemy is named. Requires attunement.
A stout steel shield with leather facing and internal bracing; grants solid protection and resists warping.
A ruby-red vial that knits flesh with practiced potency.
Keldra Stonehand
Shop Atmosphere
“Keldra insists all weapons be tested at the anvil before purchase — she'll swing them herself (slowly). The shop smells of coal and citrus oil; she whistles old mining hymns while working. She refuses to craft weapons solely for assassination (she'll ask questions). If a customer treats her forge with respect (a small symbolic token or a tidy barter), she offers free basic sharpening and a cup of strong tea.”
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