The Ember and Ink

Est. 2026 Halfling Wizard

The Ember and Ink

The shop smells faintly of smoked herbs and beeswax. The owner insists on brewing tea for customers and will tuck a small strip of parchment containing a helpfu...

MI

Shopkeeper

Mira Tallowroot, a Halfling Wizard (Lvl 2)

Keeper's Species

Halfling

2 Potions13 Misc1 Weapons1 ArmorEst. 287 gp

Shop Inventory

(17)
Potions2

A small vial of reddish liquid favored by farmers and hunters. A reliable restorative for low-level wounds.

Heal 7 HPHeals hit points when consumed.

A small pot of village-made salve used to clean and soothe cuts and burns.

When applied to minor wounds grants a small restorative effect equivalent to HP once; not a potion.
Miscellaneous13

A thick, bitter vial of greenish liquid used to resist venom and tainted food. Common in areas where snakes and spoiled game are a hazard.

Gives advantage on saving throws against poison for 1 hour when consumed. No effect on constructs or undead.

A stitched satchel of cloths, salves, and splints. A village staple kept on the counter for travelers and field hands.

Each use stabilizes a dying creature without a Wisdom (Medicine) check.

A roughly scrawled scrap of vellum bearing the sigil of a local hedge mage. Used like a spell scroll to produce a minor helpful effect.

Allows the casting of the Guidance cantrip once when read; consumed on use.

A tidy, inked scroll blessed with a small stitch of cured hide. Practical for new adventurers or shepherds tending injured stock.

Allows casting Cure Wounds as a 1st-level spell when read; consumed on use.

A sturdy satchel filled with powders, chalks, feathers, and other mundane spell components.

A hand-dipped candle infused with a scrap of sunstone and village hearth magic. Keeps travellers comfortable on cold nights.

When lit, sheds a soft warm light (5-foot radius) and grants advantage on small checks to dry or warm damp clothing once per day.

A smooth black pebble that glows faintly when held. A favoured tool among farmers and woodcutters for lighting hearths in damp conditions.

Can ignite tinder or fuel instantly without a fire-starting check once per day.

A slim wooden rod capped with a mote of trapped motes. Popular with traveling storytellers and night watchmen.

Spend 1 charge to cast Dancing Lights (as the spell).

A plain notebook favored by apprentices and scribes for copying local rituals, recipes, or a few starting spells.

A length of rough rope useful for farming, hauling, or the occasional climbing need.

A bundle of pitch-soaked rags on a stick. Cheap and bright but smoky.

Sheets of good-quality parchment kept dry under the counter; useful for scribes and clerics.

Black ink and a feather quill. Necessary for copying scrolls, marking maps, or writing notes.

Weapons1

A plain short sword commonly carried by laborers for protection against animals and brigands.

Armor1

Worn leather armor patched in a dozen places. Comfortable and flexible for everyday work.

AC +1
MI

Mira Tallowroot

HalflingWizardLvl 2

Shop Atmosphere

The shop smells faintly of smoked herbs and beeswax. The owner insists on brewing tea for customers and will tuck a small strip of parchment containing a helpful household charm into any purchase over 10 gp.
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