Brass & Bubbles Apothecarium

Est. 2026 Rock Gnome Artificer

Brass & Bubbles Apothecarium

The shop's clockwork ledger ticks each time a sale is logged. The owner insists every second bottle of the same type is brewed with a slightly different reagent...

EL

Shopkeeper

Elys Varn, a Rock Gnome Artificer (Lvl 3)

Keeper's Species

Rock Gnome

9 Potions6 MiscEst. 1.3k gp

Shop Inventory

(15)
Potions9

A small vial of crimson liquid that glimmers when shaken. The apothecary keeps these in a chilled brass rack.

Heal 7 HPHeals hit points when drunk. Consumed as a bonus action.

A deeper red potion in a squat vial; slightly syrupy. Useful when a simple potion might not be enough.

Heal 14 HPHeals hit points when drunk. Consumed as a bonus action.

A layered brown-and-gray potion. When held it smells faintly of limestone dust.

Grants a climbing speed equal to your walking speed for 1 hour and advantage on Strength (Athletics) checks to climb.

Cloudy green liquid with a tiny, suspended bubble that resembles a jellyfish. Kept in a watertight brass-sealed vial.

You can breathe underwater for 1 hour after drinking.

A murky amber tincture flecked with a single feather. It hums softly when uncorked.

Allows the drinker to cast animal friendship (as the spell) on beasts for 1 hour. Targets may still resist with a Wisdom save.

A small vial whose color shifts slightly when observed from different angles. Useful before an anticipated elemental hazard.

Grants resistance to one damage type for 1 hour. Type chosen by purchaser or randomized by the apothecarium's spinner.

A viscous, bioluminescent gel kept chilled. Marketed as a 'surgical patch' for cuts and scrapes.

Heal 4 HPWhen applied as an action, restores hit points (avg 4) and seals small surface wounds for up to 1 hour.

A crackling blue serum in a copper-laced vial. It smells faintly of ozone and hot iron.

Grants resistance to lightning damage for 1 hour after drinking.

A tiny vial with whirring clockwork charms inside. The maker describes it as a calibrated adrenaline boost.

For the next minute, you have advantage on one Strength or Dexterity check or saving throw (useable once).
Miscellaneous6

A clear, bitter vial labeled with precise gradations. A staple for adventurers facing toxins.

Drinking grants advantage on saving throws against poison for 1 hour. No effect on undead or constructs.

A corroding little phial labeled with careful hazard sigils. Sold for fieldwork and troubleshooting mechanical seals.

Splash weapon: as an action, throw to shatter on impact (range 20 ft.). On hit, deals acid to a single target or spills acid on ground.

A sticky, amber fluid in a corked globe. It clings to metal and cloth once it touches them.

Thrown, shatters on impact. Target takes fire damage at the start of each of its turns until extinguished. Sticky on surfaces.

A leather roll of brass-cut tools and glassware. The shop offers lessons for would-be brewers.

Proficiency with these supplies allows crafting of basic alchemical items and identifying common concoctions.

Hand-blown glass bottles, corked and polished. Sold singly or by the dozen.

Useful for bottling, storing, or gifting potions.

A stitched leather pouch filled with tiny clear vials. Handy and cheap for scavengers and students.

Useful for dividing potions, samples, or smuggling a sliver of reagent.
EL

Elys Varn

Rock GnomeArtificerLvl 3

Shop Atmosphere

The shop's clockwork ledger ticks each time a sale is logged. The owner insists every second bottle of the same type is brewed with a slightly different reagent for 'calibration' and will gladly let customers taste a single drop for identification. A small brass canary in a glass dome tweets whenever volatile mixtures are made.
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