Tallow & Trinkets General Store

Est. 2025 Human Roguish Entrepreneur (Rogue 2)

Tallow & Trinkets General Store

Maribel runs the shop from a cozy ground-floor storefront with a patched blue awning and a persistent scent of beeswax, cured leather, and simmering broth. She ...

MA

Shopkeeper

Maribel Tallow, a Human Roguish Entrepreneur (Rogue 2) (Lvl 2)

Keeper's Species

Human

12 Misc3 Weapons1 Armor1 PotionsEst. 979 gp

Shop Inventory

(17)
Miscellaneous12

Simple wooden torches with pitch-soaked heads. Good for light and setting things ablaze.

Provides bright light in a 20-foot radius, dim light for an additional 20 feet while lit.

Sturdy coarse rope; useful for climbing, binding, and improvised uses.

Strength (Athletics) check to hold a creature tied with proper knots; typical for quick knots.

Sturdy pack with several pockets and straps. Holds everyday adventuring gear.

None mechanical; useful for organization.

Dried meats, hard biscuits, and preserved fruit. Keeps for months if kept dry.

Prevents starvation effects for one day.

A treated leather waterskin with a cork stopper. Holds about 4 pints.

Can be used to carry water or other liquids; easily hidden.

Bandages, salves, and small splints used to stabilize the wounded and treat common injuries.

Use to stabilize a creature without a Medicine check; once per short rest for each kit.

A heavy wool cloak with many cleverly hidden compartments; nothing magical but expertly tailored.

Provides 6 small hidden pockets (each can hold up to 1 lb discreetly). Not actually magical.

A polished stone amulet on cord. No inherent magic, but a good focus for rituals or keepsakes.

Functions as a material focus if the wearer wishes; some superstitious locals swear by it.

A small sealed flask containing a sticky, flammable compound. Handle with care.

On a hit, deals initial fire and continues burning for a round; Dexterity save to extinguish burning substances.

A slim kit of picks, tension wrenches, and small mirrors used to bypass locks and traps.

Proficiency grants advantage on Sleight of Hand checks to use; used as thieves' tools for Dexterity checks.

A neatly scribed scroll containing a single casting of identify. Useful for early-career adventurers.

Cast identify as per the spell (requires reading and material components noted on the scroll). Single use.

A coarse whetstone and a small bottle of oil for maintaining blades and tools.

Maintaining a weapon with this once between prolonged adventures grants +1 to damage for one week (flavor; subject to DM ruling).
Weapons3

Standard throwing/stabbing dagger. Balanced and reliable.

Finesse, light, thrown (range 20/60).

Well-crafted shortbow of seasoned oak. Comes strung with a set of 20 common arrows (additional +1 gp).

Two-handed, ammunition, range 80/320.

A finely balanced dagger with a faint runic flourish along the blade. It feels keen in the hand.

Atk This is a +1 weapon (adds +1 to attack and damage rolls).
Armor1

Worn but serviceable studded leather. Light protection suitable for nimble adventurers.

AC +12Light armor — best used by Dexterity-based characters.
Potions1

A small vial of ruby liquid that mends small wounds when imbibed.

Heal 2 HPRestores hit points when consumed (standard Potion of Healing).
MA

Maribel Tallow

HumanRoguish Entrepreneur (Rogue 2)Lvl 2

Shop Atmosphere

Maribel runs the shop from a cozy ground-floor storefront with a patched blue awning and a persistent scent of beeswax, cured leather, and simmering broth. She hums old tavern tunes while she works, and is fond of giving buyers a free cup of spiced tea if they linger to chat. Maribel keeps a ledger with nicknames instead of surnames and will barter if you offer favors, information, or hand-crafted goods. She also has a shabby black cat, Pica, who will inspect coinage for 'shiny-ness' and occasionally decide a sale is finalized by sleeping atop the purchased item until the buyer promises to return.
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