The Ember & Anvil

Est. 2025 Dwarf Fighter 4 / Artificer 2

The Ember & Anvil

Brom hums low dwarven hammer-songs while he works and always keeps a kettle of spiced stew on the back burner; he refuses to sell magical weapons to anyone who ...

BR

Shopkeeper

Brom Ironhand, a Dwarf Fighter 4 / Artificer 2 (Lvl 6)

Keeper's Species

Dwarf

6 Weapons5 Armor4 Misc1 Potions2 Misc1 Misc1 MiscEst. 5.3k gp

Shop Inventory

(20)
Weapons6

A balanced, sharp dagger forged from tempered steel. Fine for throwing and close work.

Finesse, light, thrown (20/60). Can be silvered for +100 gp.

A common duelist's blade: light, quick, and well-balanced.

Finesse, light

A versatile martial blade forged with a spring-forged spine for resilience.

A solid head mounted on a hardwood shaft. Good against armored foes.

A compact, reliable crossbow with a steel prod and oak stock.

Range 80/320, loading, ammunition

A shortsword with its edge and tip coated in silver, suitable for dealing with certain creatures.

Counts as silvered for bypassing resistances/vulnerabilities to nonmagical attacks.
Armor5

A stout round shield with iron rim and boss. Standard infantry issue.

AC +2

Toughened leather studded with metal for extra protection without sacrificing mobility.

AC +12Better mobility than heavier armor; no metal parts for those avoiding metal detectors

Interlocking rings of iron provide solid protection. Heavier and noisy.

AC +16Disadvantage on Stealth checks while worn

A well-crafted steel breastplate providing good protection with less encumbrance than full plate.

AC +14Better stealth compatibility than chain mail

Fit-for-a-knight full plate, hand-hammered and perfectly balanced. Heavy but extremely protective.

AC +18Intimidating presence; requires strength to wear effectively
Miscellaneous4

Hammer, tongs, files, anvil-supplies and other essential tools. Includes whetstone and basic tempering kit.

A standard iron ingot ready for forging into weapons, fittings, or plate.

Well-shaped and balanced horseshoes, fitted and nailed by the smith.

Repairs dings, re-hones edges, replaces minor fittings to return a weapon to battle-ready condition.

Repair time: roughly 1 hour for a single weapon; extra for severe damage
Potions1

A small vial of rosy liquid that mends flesh when drunk.

Cures hit points when consumed (standard Potion of Healing).
Miscellaneous2

A well-balanced longsword with a faintly warm edge. Grants a modest magical enhancement.

Atk This weapon grants a bonus to attack and damage rolls.

A warhammer with a faint seam of cooled ember along its head. Slightly warm to the touch.

Atk Uncommon. Grants +1 to attack and damage. Once per long rest, on a hit you may expend the hammer's ember to deal an extra fire damage.
Miscellaneous1

A shield subtly runed and reinforced with magic and tempered alloys.

AC +3Functions as a normal shield (+2 AC) and grants an additional +1 enhancement (total +3 AC while wielded).
Miscellaneous1

A single horseshoe inscribed with a simple ward to steady the mount's footing and deter small fey mischief.

When nailed to a mount, grants the creature advantage on saving throws vs. being knocked prone for 24 hours. (Uncommon/minor effect)
BR

Brom Ironhand

DwarfFighter 4 / Artificer 2Lvl 6

Shop Atmosphere

Brom hums low dwarven hammer-songs while he works and always keeps a kettle of spiced stew on the back burner; he refuses to sell magical weapons to anyone who cannot answer three simple questions about a weapon's provenance. He stamps each purchase with a tiny iron glyph (his mark) and will offer discounts for trade-ins (especially old family heirlooms). The shop's hearth is kept unusually hot — Brom says it gives his metal a 'smile.'
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