The Salted Ledger

Est. 2026 Human Rogue

The Salted Ledger

The shop sits under a sagging awning near the fishmarket; the owner salts receipts into a ledger kept inside a barrel of pickled herring. A carved oyster shell ...

MA

Shopkeeper

Marisol Kade, a Human Rogue (Lvl 8)

Keeper's Species

Human

3 Potions8 Misc2 Armor2 Weapons1 MiscEst. 12.2k gp

Shop Inventory

(16)
Potions3

A small glass vial of crimson liquid that mends wounds when drunk.

Heal 7 HPConsumed on use; drink as a Bonus Action.

A larger crystal vial of brighter red fluid for serious injuries.

Heal 14 HPConsumed on use; drink as a Bonus Action.

A clear vial with a bitter, greenish liquid that steadies the constitution.

Common alchemical antidote; not effective on constructs or undead.
Miscellaneous8

A stout leather bag whose mouth seems ordinary but opens onto a far larger interior.

Retrieving an item requires an action; placing inside another extradimensional space has catastrophic consequences.

A slim leather roll of professional lockpicks and traps tools; clean and well-kept.

Proficiency with these tools grants advantage on checks where tool use is appropriate.

Coiled hemp rope, salted at the ends to resist rot from sea air.

Telescope used by captains and smugglers alike to scan the horizon and harbor.

Allows viewing at extreme distances; fragile if mistreated.

A crude glass flask filled with a sticky incendiary compound.

Target hit takes ongoing fire damage each turn until extinguished; can be thrown up to 20 ft.

A narrow band of hammered silver with a faintly glowing seam.

AC +1Grants bonus to AC and to saving throws while worn.

A finely stitched pack whose compartments are far more capacious than they appear.

Retrieving a specific item from a pouch requires an action; contents always appear on top when sought.

A faded, waterstained permit that opens many doors when treated as official paperwork.

Grants advantage on a single Persuasion or Deception check with harbor officials when presented; single-use for one inspection or checkpoint (DM adjudicates).
Armor2

A dusky cloak trimmed with faint silver thread; warm and subtly warding.

AC +1Grants bonus to AC and to saving throws while worn.

Soft-soled leather boots that leave little trace and muffle footsteps.

Wearer gains advantage on Dexterity (Stealth) checks that rely on moving silently.
Weapons2

A well-balanced longsword whose edge seems to drink in the light.

Atk Grants +1 to attack rolls and damage rolls.

A narrow blade etched with tiny fish motifs and stained with dried brine.

Coating replenishes with overnight salt soak and a short ritual; not magical in the sense of attunement.
Miscellaneous1

A pale shell with faint runes carved into its rim; known among sailors as a good-luck charm.

Once per short rest, while aboard a ship or within sight of the sea, grants +2 to checks made to navigate coastal waters or to steer through currents for 10 minutes.
MA

Marisol Kade

HumanRogueLvl 8

Shop Atmosphere

The shop sits under a sagging awning near the fishmarket; the owner salts receipts into a ledger kept inside a barrel of pickled herring. A carved oyster shell nailed above the back door is a knock-pattern: three quick taps plus a long one will open the curtained backroom. The proprietor bargains in cash, favors, and the occasional rare cargo manifest; they keep a slow-drip kettle of black tea that smells faintly of tar.
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