The Inconvenience Emporium

Est. 2026 Half-elf Wizard

The Inconvenience Emporium

All items display a small stamped glyph that looks like a shruggling face. The shop is organized by the level of inconvenience rather than price; the owner insi...

MO

Shopkeeper

Morrigane Nettlewick, a Half-elf Wizard (Lvl 9)

Keeper's Species

Half-elf

7 Misc1 Potions1 Misc1 Weapons2 ArmorEst. 8.1k gp

Shop Inventory

(12)
Miscellaneous7

Polished leaden band set with a dull jet stone. It feels reassuring yet slightly damp to the touch.

AC +1Grants +1 to AC and all saving throws. Curse: once donned the wearer involuntarily blurts out minor secrets about themselves at random intervals ( Wisdom save to stay silent). Removing the ring requires a short rest and a successful Wisdom check or the wearer experiences nausea and disadvantage on the next attack roll.

Worn leather satchel whose mouth gapes deeper than its exterior suggests. Stitched inside is an embroidered warning: 'Do not feed after midnight.'

Acts like a Bag of Holding for storage. Curse: once per day the bag 'decides' one item inside is now 'lightly embarrassed' and ejects it when a creature approaches, making a loud, attention-getting noise.

A mismatched pair of wool socks embroidered with tiny grinning faces. They are warm and faintly static-y.

When worn, the wearer gains +2 to saves versus being charmed caused by mundane creatures (flimsy defense). Curse: the socks cause intense itching at random, requiring a Constitution save to keep concentration or performing delicate tasks; failing imposes disadvantage on sleight of hand or spellcasting requiring concentration for 1 minute.

A silver mirror set in a filigreed frame; the glass seems unusually clear and warm.

When someone peers into the mirror it offers a sincere-sounding compliment that heals social awkwardness (+2 to Charisma checks to calm a hostile creature once per day). Curse: the mirror projects the compliment aloud to everyone within 30 feet in a booming voice, imposing disadvantage on deception checks for the user until they apologize.

A brass lantern with smoked glass panes. The flame inside seems to shift color when looked at sideways.

When lit, casts dim magical shadow in a 30-foot cone that grants concealment to allies for one round. Curse: once per night the lantern blinks out for rounds, and shadows it created animate to point inconveniently or mimic embarrassing poses, giving away hidden positions on a Investigation check.

A goose quill with a nib that gleams like iron. Ink seems to collect into little droplets along its shaft.

When used to write a lie, the quill smudges and reveals the true intent to anyone who reads it (advantage on Insight checks versus text). Curse: the quill occasionally pauses mid-sentence and writes a small, embarrassing confession about the writer in tiny script that only the next reader will see.

A felt hat with a jaunty feather stuck at a scandalous angle. It seems to rustle when gossip is nearby.

While worn the hat gives a bonus to Performance checks when telling jokes or stories. Curse: in courtly, formal, or diplomatic settings the hat causes the wearer to stutter or use the wrong honorifics once per scene unless they succeed on a Wisdom save.
Potions1

A small glass phial of rosy liquid that warms in the hand. A tiny label reads 'Guaranteed to mend or mildly inconvenience'.

Heal 6 HPHeals HP upon drinking. Curse: for the next hour the drinker sneezes uncontrollably whenever someone speaks their name (sneezes impose disadvantage on stealth checks and concentration saves).
Miscellaneous1

A slim walnut wand with a brass tip flecked in faint silver. A hairline crack along its length thrums when used.

Casts Magic Missile. Curse: on a natural 1 when attacking with a spell or effect from the wand, one of the missiles turns into a harmless but very loud glittering bird that distracts the wielder next turn (disadvantage on ranged attack rolls).
Weapons1

A well-balanced blade with a faintly reflective fuller. The hilt is wrapped in faded green leather with an odd button beneath the pommel.

Atk +1 to attack and damage rolls. Curse: once per long rest the blade hums insistently whenever the wielder has opportunity to make a stealth attack outside of combat; if ignored the wielder takes -2 to Perception checks until next dawn.
Armor2

Soft leather boots lined with moss. Their soles are oddly plush and whisper when lifted.

While worn, grants advantage on Dexterity (Stealth) checks that rely on moving silently. Curse: wearer emits soft, rhythmic clicking from boots which can be heard if within 10 feet on quiet surfaces and gives away position on a successful Perception check.

Thin leather gloves scented faintly of talc and stage makeup. They fit like they were made for applause.

Grant +1 to Sleight of Hand checks. Curse: once per day when the wearer would land a critical success on a Sleight of Hand check, the gloves instead fumble and produce a tiny theatrical flourish that draws attention, imposing disadvantage on subsequent Stealth checks for 1 minute.
MO

Morrigane Nettlewick

Half-elfWizardLvl 9

Shop Atmosphere

All items display a small stamped glyph that looks like a shruggling face. The shop is organized by the level of inconvenience rather than price; the owner insists on reading each purchaser a short, rhymed 'warning of inconvenience' that is legally binding in the shop. Whenever a customer bargains, nearby items emit tiny, embarrassing noises to discourage low offers.
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