Melt-Chain Pawn & Sundries
Est. 2025 • Duergar Rogue (Guildmaster / Fence)
Melt-Chain Pawn & Sundries
The shop sits beneath a low basalt arch, chained doors sliding open to a cramped, soot-dark interior. Shelves of mismatched metal, glass, and fungus- treated le...
Shopkeeper
Kraznuk Melt-Chain, a Duergar Rogue (Guildmaster / Fence) (Lvl 7)
Keeper's Species
Duergar
Shop Inventory
(18)A battered but serviceable chain shirt; links are lightly pitted with mineral dust from the Underdark.
A beaten wooden shield with scorched iron banding. Still provides decent protection.
A short dagger crafted from the molted scale of a deep-drake; faintly warm and blackened at the edges.
A crudely made club with iron flakes welded into its head—cheap but effective.
A longsword with a faint duergar marking; the edge is dull but the blade straight.
A cracked vial of red liquid, taped shut and labeled in a hurried hand. Typical Greater Healing potion.
A frayed, soot-dark cloak embroidered with tiny ladder-symbols. When worn, it blends with shadow.
A faintly luminescent liquid harvested from fungus bloom. Useful for alchemical work or as a minor timer-lamp.
A hollow iron bead with a phonically sensitive fuse. Used by hunters against blind predators.
A carved basalt lamp fueled by oil or Moondew; gives steady light without attracting some cave predators.
A leather pouch containing common components: bits of bone, phosphor-fungus, glass dust.
A clever folding grappling hook used in vertical mining shafts; compact and reliable.
A frightened deep-rat in a stamped iron mesh cage; sold for traps or as informal currency.
A scratched brass ocular plate with a faint lens; reduces glare and sharpens contrast in low-light.
Ten small silvered links used to repair or silver weapons/armor. Valuable for combating certain creatures.
A cracked length of crystalline core; worthless as a wand but useful to artificers and mages for salvage.
A bent copper coin stamped with a faded duergar mark — often used as bribe or token.
A small iron amulet with etched runes. Grants a slight edge against being shoved or knocked prone.
Kraznuk Melt-Chain
Shop Atmosphere
“The shop sits beneath a low basalt arch, chained doors sliding open to a cramped, soot-dark interior. Shelves of mismatched metal, glass, and fungus- treated leather are divided into 'fine', 'questionable', and 'illicit' piles. Kraznuk speaks in clipped Common and Undercommon, frequently tapping a chain on his wrist to bargain; he inspects anything offered with a mechanical contraption that hums faintly. He accepts coin, favors for the city guard, and certain marked duergar tokens as partial payment. Beware the back room: Kraznuk's 'special items' are kept there, and he rarely lets anyone leave without first weighing the morality of their intentions.”
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