Kettle's Sundries & Provisions

Est. 2025 Human Commoner

Kettle's Sundries & Provisions

Maris talks to the items as she tends them, gives the best bargains to customers who share news from the road, and tucks away a 'mystery bundle' once a day (sma...

MA

Shopkeeper

Maris Kettle, a Human Commoner (Lvl 2)

Keeper's Species

Human

11 Misc3 Potions3 Weapons2 ArmorEst. 391 gp

Shop Inventory

(19)
Miscellaneous11

Hearty stews and hard biscuits sealed in waxed cloth. Keeps for a week if stored dry.

A treated leather waterskin that holds roughly 4 pints.

Flint, steel and charred cloth in a small leather box for lighting fires.

A simple wooden torch, burns about an hour.

Sturdy hemp rope, useful for climbing and binding.

Simple canvas bedroll. Slightly padded, straps for carrying.

Bandages, salves and tools for stabilizing the wounded (useful for Medicine checks).

Allows use of Medicine kit to stabilize without an ability check and to expend a use to restore HP (optional houserule).

Clear oil used for lamps, traps, or to make surfaces slippery/flamable.

Can be ignited to deal fire damage in confined situations (GM ruling).

A small iron-bound wooden box with a simple tumbler lock.

A hand-drawn map showing roads, settlements, and notable hazards for the surrounding county.

A small charm said to bring small favors of luck—mostly sold to novices and travelers.

Non-magical trinket; some patrons swear it helps on skill checks (DM discretion).
Potions3

A cured-smelling draught that grants advantage on saving throws against poison for 1 hour.

Gives advantage on saving throws against poison for 1 hour; not a cure.

A common glass phial of red liquid. Restores hit points when consumed.

Heal 2 HPHeals HP when consumed.

Silvery liquid that makes surfaces clingable — advantage on Athletics checks to climb and climbing speed equal to walking speed for 1 hour.

Grants climbing speed equal to walking speed and advantage on Strength (Athletics) checks to climb for 1 hour.
Weapons3

A small blade, easy to carry and conceal. Thrown and melee use.

Thrown (range 20/60). Can be used for finesse attacks.

A reliable light blade favored by scouts and city watch.

Finesse weapon.

A compact crossbow good for ambushes and sentries. Comes with a simple strap and ten bolts.

Loading; range 80/320.
Armor2

Light armor made of boiled leather, flexible and quiet.

AC +11Base AC 11 + Dex modifier (max).

A reinforced wooden shield with iron boss. Adds defense when wielded.

AC +2Provides +2 to AC when used.
MA

Maris Kettle

HumanCommonerLvl 2

Shop Atmosphere

Maris talks to the items as she tends them, gives the best bargains to customers who share news from the road, and tucks away a 'mystery bundle' once a day (small, inexpensive curiosity — coin, puzzle, or cheap trinket). She keeps rare potions under a locked cabinet and will only sell some items after asking a few questions about the buyer's intent.
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