Mirella's Wandering Satchel

Est. 2025 Half-elf Bard

Mirella's Wandering Satchel

Mirella sings a short jingle whenever she closes a sale; she insists on smelling a coin to ‘confirm its tales’ (superstition). She sleeps in a compartment benea...

MI

Shopkeeper

Mirella Voss, a Half-elf Bard (Lvl 6)

Keeper's Species

Half-elf

15 Misc1 Misc3 Weapons2 Armor2 Potions1 MiscEst. 603 gp

Shop Inventory

(24)
Miscellaneous15

Sturdy braided hemp rope, good for climbing or securing gear.

A simple bedroll with a wool blanket; suitable for the road.

Preserved jerky, hard bread, and dried fruit — enough for one person for a day.

Leather waterskin with a waxed interior. Holds about a gallon.

A simple wooden torch. Burns for roughly an hour.

Reliable ignition kit for starting fires and lighting lanterns.

A flask of lamp oil; also useful for fire-starting or lubrication.

Can soak cloth to create a makeshift incendiary when lit.

Sturdy canvas pack with straps and a few internal pockets.

Bandages, salves, and simple tools used to stabilize the wounded (10 uses).

Stabilizes a creature without a Medicine check when used, up to kit uses.

A glass vial filled with sizzling acid for throwing at vulnerable materials or foes.

Fragile vial — shatters on impact; corrosive to metal and some organic materials.

Sticky, burning substance in a sealed flask — dangerous and useful in battle.

Ignites on impact; adheres to target — useful against structures and lightly armoured foes.

A small metal flask that produces clean, drinkable water each dawn.

Once per day at dawn, the flask fills with enough fresh water to sustain up to six people for a day.

Carefully drawn maps of the region, including caravan passages and safe watering holes.

Needles, thread, patches, and a small hammer — useful for quick repairs on gear and clothing.

A bundle of small wax candles — useful for marking paths or reading late.

Miscellaneous1

Picks, tension wrench, small files — necessary for lockpicking and disabling simple traps.

Weapons3

A light, one-handed blade favored by rogues and travelers.

Simple crossbow with a few bolts included.

Comes with 10 bolts.

A small, versatile blade. Throw it or keep it concealed.

Light, finesse weapon.
Armor2

Simple leather armor offering basic protection without hindering movement.

AC +11

A round wooden shield reinforced with iron rims.

AC +2
Potions2

A small vial of red liquid that heals the drinker.

Heal 6 HPHeals hit points when consumed (healingAmount listed as average).

A bitter tincture that helps the body resist poison.

Grants advantage on saving throws against poison for 1 hour after consumption.
Miscellaneous1

A single-use scroll inscribed with the words to cast Cure Wounds (1st-level).

Single use: casts Cure Wounds (1st-level). Spellcasting ability not required if read by appropriate class.
MI

Mirella Voss

Half-elfBardLvl 6

Shop Atmosphere

Mirella sings a short jingle whenever she closes a sale; she insists on smelling a coin to ‘confirm its tales’ (superstition). She sleeps in a compartment beneath the wagon and tinkers with odd trinkets at midnight, offering travelers a cup of cinnamon tea and a tale for free if they share one in return.
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