Sunforged Smithy

Est. 2026 Human Artificer

Sunforged Smithy

The smith whistles a slow caravan tune while working and keeps a small jar of cooled sand from the southern dunes on the counter. He insists on testing new blad...

NA

Shopkeeper

Nasim al-Kazar, a Human Artificer (Lvl 4)

Keeper's Species

Human

9 Weapons8 Misc4 Armor1 PotionsEst. 1.2k gp

Shop Inventory

(22)
Weapons9

A curved blade favored in the desert for cutting through sand-clinging fabrics and light armor.

A long, straight blade, well-balanced and favored by guards and caravan escorts.

A short, sharp blade useful for both melee fight and delicate work.

A small, easily concealed blade used by travelers and smiths alike.

A reliable ranged weapon favored by guard detachments in the city.

A compact bow good for caravans and scouts who need light gear.

A reinforced hammer favored where armor penetration is necessary.

A versatile axe suited to both chopping and combat.

A desert-tempered scimitar whose edge holds through sandstorms. Minor enchantment.

Atk +1 to attack and damage rolls.
Miscellaneous8

A bundle of 20 serviceable arrows for bows of many styles.

A complete smith's kit for forging and basic armor or weapon repairs.

Service to repair or restore a single weapon to battle-ready condition.

Quick sharpening and balance; does not fix broken blades.

Hand-forged shoes to keep caravan mounts steady on packed sand.

Sturdy rope treated with oils to resist sand infiltration.

Basic illumination for tents and nights on the road.

Refined oil kept cool in shaded jars to prevent rancidity.

Armor4

Reinforced round shield. Common among caravan guards and city watch.

AC +2

Interlocking metal rings over padding. Durable, typical soldier issue.

AC +16

Studded leather armor, treated against heat and sand abrasion.

AC +12

Heavy bronze-faced shield treated with arcglass to shrug off abrasive sand. Slightly magical.

AC +3Once per short rest the bearer gains advantage on a save to resist forced movement if standing on sand or loose earth.
Potions1

A clear glass phial containing a viscous red liquid. Heals minor wounds.

Heal 6 HP
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Nasim al-Kazar

HumanArtificerLvl 4

Shop Atmosphere

The smith whistles a slow caravan tune while working and keeps a small jar of cooled sand from the southern dunes on the counter. He insists on testing new blades by slicing overripe dates instead of training dummies and will offer a free whetstone with any repair for storytelling in return.
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