Tide & Trade General

Est. 2025 Human Rogue

Tide & Trade General

The owner stamps every purchase with a tiny wave-shaped sigil. A small gull named Ledger perches on the counter and will steal unattended shiny items if not wat...

MA

Shopkeeper

Marla Tidewell, a Human Rogue (Lvl 4)

Keeper's Species

Human

4 Weapons13 Misc2 Armor2 PotionsEst. 1.3k gp

Shop Inventory

(21)
Weapons4

A balanced one-handed blade favored by travelers and city watch. Lightweight and reliable.

A solid, well-balanced longsword. Good for adventurers who need reliable melee damage.

A quality longbow made of seasoned yew. Has a steady draw and accurate balance.

A shortsword with its edge and hilt worked in thin silver. Useful against lycanthropes and certain supernatural foes.

Miscellaneous13

Standard arrows suitable for hunting and combat.

Standard traveler backpack, holds gear and keeps goods organized.

A simple bedroll, rollable and weather resistant to a degree.

Reliable hemp rope. Good for climbing, hauling, and securing loads.

Used to start a fire; a common item in any adventurer's kit.

A wooden torch soaked in pitch. Provides bright light for a short time.

Preserved rations suitable for travel. Each lasts a day and keeps hunger at bay.

Holds fresh or stored water for travel.

A heavy cloak treated with salt and oil, smelling faintly of sea brine. Popular with sailors and riverfolk.

Grants +2 to Athletics checks made to swim. Once per short rest, the wearer can hold breath underwater an additional 10 minutes.

A brass lantern with crystal lenses polished to a mirror shine. Its light cuts through fog and rain.

When lit normally it functions as a hooded lantern. Once per long rest the lantern can focus into a narrow beam that grants advantage on Perception checks that rely on sight for 1 minute.

A leather-wrapped tube lined with waxed cloth. Coveted by scouts and couriers.

Seals paperwork from normal water damage and light heat for 24 hours when closed properly.

A small carved charm on a leather thong. Warm to the touch when worn.

Once per day, the wearer can add +2 to a single Persuasion check. The effect must be declared before the roll.

A hand-forged hook with a slight barb, balanced for line fishing. Locals swear it brings luck.

Armor2

Treated leather armor offering protection while remaining quiet and mobile.

AC +11

A reinforced chain shirt, good for fighters who want protection without heavy encumbrance.

AC +13
Potions2

A clear vial with a sweet scent. Favored by low-level adventurers for quick healing.

Heal 7 HPWhen consumed, heals hit points.

A jar of sticky green salve brewed from local herbs. Tastes bitter but works quickly.

Heal 5 HPRestores hit points when applied; also stabilizes a creature with 0 hit points without a Medicine check.
MA

Marla Tidewell

HumanRogueLvl 4

Shop Atmosphere

The owner stamps every purchase with a tiny wave-shaped sigil. A small gull named Ledger perches on the counter and will steal unattended shiny items if not watched. Marla writes prices in an old ledger that smells faintly of lemon and salt.
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