Veloth's Curios & Conjurations

Est. 2025 Half-elf Wizard (Lore)

Veloth's Curios & Conjurations

Veloth's shop is lit by faintly humming lanterns; Maris insists on customers leaving metal weapons at the counter while inside, claiming it 'interferes with the...

MA

Shopkeeper

Maris Veloth, a Half-elf Wizard (Lore) (Lvl 6)

Keeper's Species

Half-elf

3 Potions11 Misc2 WeaponsEst. 5.9k gp

Shop Inventory

(16)
Potions3

A small crystal phial filled with a warm, rosy liquid. Restores vitality when drank.

Heal 2 HPHeals HP when consumed (standard Potion of Healing effect for 5e).

A heavier vial containing a deep pink elixir that mends serious wounds.

Heal 4 HPHeals HP when consumed (standard Greater Healing).

A clear vial with a swirling blue liquid that grants comprehension and temporary speech in other tongues.

When consumed, grants the effects of the Tongues spell for 1 hour.
Miscellaneous11

A single-use scroll bearing the Misty Step incantation in neat script.

Allows the caster to cast Misty Step (teleport 30 ft) once. Requires a spellcasting ability to read or an Arcana check () to use.

A leather tube lined with minor wards to preserve written spells and block humidity.

Prevents a single scroll inside from being damaged by water or fire once per week.

A brass lantern whose light reveals hidden creatures and objects within its radius.

When lit, invisible creatures and objects are visible as long as they are in the lantern's bright light (30 ft radius). Lasts 6 hours after lighting and can be refueled with special oil.

A phial containing a cloud of pale gray dust. Useful for slipping past guards.

When thrown into the air, grants invisibility to creatures in the cloud for minutes (saves depending on GM). One-time use per vial.

A compact book of arcane glyphs that can be invoked to cast Shield or Mage Armor once per day.

Allows the reader to cast Shield or Mage Armor (their choice when invoking) once per day without expending a spell slot. Requires reading aloud for 1 minute.

A small whetstone threaded with a faintly glowing filament. Enhances edged weapons for spellfused attacks.

Atk When used to sharpen a non-magical weapon (10 minutes), grants +1 to attack rolls for 1 hour. Works three times before needing recharge.

A one-use scroll that reveals magical properties of a single item.

Casts Identify when read; if caster level insufficient, an Arcana () check can substitute.

A palm-sized clear crystal used as a spellcasting focus for cantrips and trivial rituals.

Provides a +1 to spell save DC for cantrips (DM discretion) or acts as a visual focus for roleplay. No official mechanical bonus unless agreed by DM.

A risky but powerful one-use parchment containing the Fireball incantation.

User must be able to cast 3rd-level spells to use safely; otherwise an Arcana check () is required. Highly regulated — Maris requires the buyer to sign a liability waiver.

A tooth-sized amulet that, when activated, summons a tiny spectral familiar (raven, cat, or rat) that lasts 24 hours.

Summons a noncombat familiar that can deliver touch spells and scout. Once used, charm needs 24 hours to recharge.

A parchment inscribed with a spell to counter magical effects.

Casts Dispel Magic when read. If the target effect is of higher than 3rd level, an ability check ( + spell level) is required.
Weapons2

A slender walnut wand with tiny silver runes along its length. Excellent for reliably landing force damage.

Spend 1 charge to cast Magic Missile (creates 3 darts at 1st level; may upcast). Regains charges at dawn. If you expend the last charge, roll a d20; on a 1 the wand crumbles into dust.

A sticky, incendiary concoction in a glass flask—standard for adventurers.

On hit, deals fire immediately and at start of each of target's turns until put out. Useful for siege or sticky situations.
MA

Maris Veloth

Half-elfWizard (Lore)Lvl 6

Shop Atmosphere

Veloth's shop is lit by faintly humming lanterns; Maris insists on customers leaving metal weapons at the counter while inside, claiming it 'interferes with the sigils.' She keeps a small book of gossip behind the counter and offers a free cup of tea to anyone who exchanges a new rumor. Maris has a soft spot for apprentices and gives a 10% discount to anyone below 5th level who can perform a memorized cantrip on request.
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