The Salted Gull General Store

Est. 2026 Human Commoner

The Salted Gull General Store

The shop smells of salt, tallow, and pressed herbs. Marin whistles sea shanties under her breath while she works. A gull named Pebble roams the counter and trie...

MA

Shopkeeper

Marin Tallow, a Human Commoner (Lvl 3)

Keeper's Species

Human

18 Misc1 Potions2 WeaponsEst. 669 gp

Shop Inventory

(21)
Miscellaneous18

Sturdy canvas-and-leather pack for carrying gear. Holds up to 30 pounds comfortably and has straps for attaching bedrolls or rope.

Simple wool bedroll. Damp in the mornings near the sea but serviceable.

A 50-foot length of hempen rope. Coarse but reliable for mooring boats, climbing, or hauling nets.

Silk rope, easier to knot and lighter to carry. Preferred by skiff captains for sail work and delicate rigging.

Small tinderbox used to start fires or light brazier lamps. Common in every household.

A bundle of ten wooden torches dipped in pitch. Good for short-term lighting on deck or in caverns.

A day's preserved rations. Mostly salted fish, hardtack, and a small pouch of dried fruit.

Leather waterskin with a waxed interior. Keeps fresh water for a day on a short voyage.

A small roll of bandages, salves, and splints. Ten uses. Each use lets you stabilize a dying creature and restore 1 hit point.

Heal 1 HP

A metal hooded lantern good for ship decks and alleys. Requires oil to function and has a shutter to dim the light.

A flask of lamp oil. Burns cleanly in lanterns and lamps.

A modest kit for fishing: hooks, line, small sinkers, and preserved bait. Good for coastal foraging or extended trips.

Hand-drawn chart of the local coastline and shoals. Valuable to small-boat captains and anyone planning to sail out of the cove.

A small bottle of fine sea salt used for preserving fish or flavoring meals. Sold in little corked vials.

A small bundle of coarse soap favored by sailors; removes salt and tar from hands and gear.

A braided rope band worn on the wrist by many local sailors. The knots seem to remember how they were tied.

Grants advantage on checks to tie or untie knots and on ship-handling checks. Once per short rest you can grant a bonus to a creature's Strength (Athletics) check related to climbing or swimming for 1 hour.

A carved cork amulet soaked in old blessing oils. Keeps its wearer unnaturally buoyant in rough seas.

While worn grants advantage on saving throws to avoid drowning. Once per day you may extend your hold-breath time by 10 minutes.

A small compass filled with a swirling, stormy liquid. Locals swear it helped guide many wrecked captains to safety.

Once per day the compass glows and points toward the nearest safe harbor within 100 miles; it also gives a faint glow in storm conditions.
Potions1

A small glass vial filled with a faintly glowing red liquid. A common restorative on merchant vessels.

When consumed restores hit points
Weapons2

A heavy net used to haul in medium fish or to entangle a boarder. Works like a thrown net; not very effective against large foes.

Special weapon: on a successful hit target is entangled; creature can use action to escape with a Strength check

A heavy harpoon suitable for catching large fish or fighting boarding parties. Treat as a spear-like weapon when used in combat.

MA

Marin Tallow

HumanCommonerLvl 3

Shop Atmosphere

The shop smells of salt, tallow, and pressed herbs. Marin whistles sea shanties under her breath while she works. A gull named Pebble roams the counter and tries to swipe anything shiny; customers who feed Pebble an odd trinket get a small discount. Marin is happy to trade fresh fish, odd seashells, or a bit of labor against the price of small goods.
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