Varek's Wandering Wares

Est. 2025 Half-elf Bard

Varek's Wandering Wares

The caravan's owner insists every sale includes a small story or blessing. Bargains are struck over shared tea. The wagon's parrot 'Ledger' knows who owes the c...

RI

Shopkeeper

Rinaldo Varek, a Half-elf Bard (Lvl 6)

Keeper's Species

Half-elf

19 Misc1 Potions2 Armor3 WeaponsEst. 950 gp

Shop Inventory

(25)
Miscellaneous19

A well-worn coil of hempen rope, useful for climbing, hauling, and improvised traps.

Fine braided silk rope preferred by scouts and kidnappers alike for its lightness and lower chance to fray.

A length of pitch-soaked wood on a cord; cheap, bright for one hour.

A small metal box with flint and charcloth inside; every traveling party keeps one.

Dried meat, hard bread, and a strip of preserved fruit sealed in waxed cloth.

A leather skin with a cork stopper. Keeps water reasonably fresh on the road.

A rolled blanket and thin mattress pad; keeps you off the cold ground.

A fiddly but effective trip tool: spill them and anyone who moves through may fall prone.

A clear oily liquid in a corked glass vial. Useful for lamps and torches.

Lock picks, tiny files, and a short mirror on a swivel. Essential for rogues and locksmiths.

A stitched leather quiver; handy for keeping arrows at the ready.

A set of twenty arrows, the usual ration for a would-be archer.

A squat iron flask stamped with the caravan's mark. Useful on cold nights.

Restores hit points if consumed as a warm broth (average healingAmount 4); nonmagical alchemical property, recharges after a long rest.

A favorite of caravaneers: a living map that marks safe camps, markets, and river crossings within the region the caravan frequents.

A heavy-looking sack lined with faint sigils that hint at extra-dimensional space inside. A prized item among traveling merchants.

A sturdy travel lantern with a glass guard and brass fittings. The caravan brightens and darkens its wagons with these.

When lit by oil, resists being extinguished by wind for up to one minute; lowers chance of accidental fire on a packed caravan (flavor).

A small brass token on a string bearing the caravan's sigil. The caravan sells a handful of these to trusted clients.

Typical holders receive about a 10% discount at affiliated stalls; used for roleplay and minor campaign benefits, not mechanically enforceable unless the DM rules it so.

A scented bar to wash off the road-salt and dust. Caravanfolk swear by it.

Tiny but essential: repairs for torn packs and tattered cloaks.

Potions1

A common red potion in a small glass phial; a staple for any caravan first-aid kit.

Heal 7 HP
Armor2

Studded leather: hardened leather with metal studs. Favored by scouts and rogues for protection without bulk.

AC +12

A flexible shirt of interlocking chain links; good protection with reasonable mobility.

AC +13
Weapons3

A balanced blade useful in close combat and favored by agile fighters and rogues.

A small, easily concealed blade. Inexpensive and reliable.

A light, bendy bow suitable for hunting and skirmishes from a distance.

RI

Rinaldo Varek

Half-elfBardLvl 6

Shop Atmosphere

The caravan's owner insists every sale includes a small story or blessing. Bargains are struck over shared tea. The wagon's parrot 'Ledger' knows who owes the caravan money and will loudly announce the name of anyone trying to shortchange the merchant.
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