The Sundry Lantern

Est. 2025 Human Rogue (merchant background)

The Sundry Lantern

The Sundry Lantern smells faintly of lantern oil and citrus; Mara keeps a small black-forged bell behind the counter that she rings when a bargain is made. She ...

MA

Shopkeeper

Mara Vell, a Human Rogue (merchant background) (Lvl 3)

Keeper's Species

Human

1 Potions12 Misc3 Weapons2 ArmorEst. 179 gp

Shop Inventory

(18)
Potions1

A small clear vial of red liquid. Restores a modest amount of health when drunk.

Heal 2 HPHeals HP when consumed (standard potion of healing).
Miscellaneous12

A leather case containing bandages and salves. Used to stabilize the dying and provide first aid.

Can stabilize a creature without a Wisdom (Medicine) check; contains 10 uses.

Dried meats, hard bread, and preserved fruits. Keeps a person fed for one day.

Simple wax-and-wood torches. Each burns about 1 hour.

Can be used to ignite flammable objects or as a simple weapon ( fire in many home rules).

Familiar 50-foot length of rope, sturdy but can fray with heavy use.

A leather skin for carrying water. Holds about 4 pints.

A basic hooded lantern that burns brighter and longer than a torch with a small oil flask.

Bright light in 30 ft, dim light for additional 30 ft while lit.

A tough iron bar useful for prying open crates, doors, or traps.

Can grant advantage on Strength checks to pry or lever with the DM's discretion.

Ropes, pitons, harnesses, and chalk for scaling cliffs or walls.

Provides tools to grant advantage or bonus on climbing checks when used properly.

A vial of bitter-smelling serum that grants advantage on saving throws against poison for 1 hour.

Advantage on saving throws vs poison for 1 hour when consumed.

Sturdy, practical clothing for long road travel — simple boots, cloak, and trousers.

A charm on a leather thong. Locals believe it brings a bit of fortune to small tasks.

Once per day, the bearer can add +1 to one ability check or saving throw (mundane only) at the DM's discretion.

A hand-drawn map of nearby roads, minor trails, and a few landmarks. Reliable but not exhaustive.

Provides useful orientation and notes on local hazards; may omit hidden paths.
Weapons3

A small blade, useful for fighting or utility work.

Finesse, light, thrown (range 20/60).

A reliable one-handed blade favored by many adventurers.

Finesse.

A sturdy wooden staff, useful as a walking stick or simple weapon.

Simple weapon, versatile when used two-handed.
Armor2

Light armor made of stitched leather pieces; allows mobility.

AC +11Stealth not disadvantaged (standard leather).

A basic shield made of reinforced wood; can take a beating.

AC +2Provides +2 to AC when used.
MA

Mara Vell

HumanRogue (merchant background)Lvl 3

Shop Atmosphere

The Sundry Lantern smells faintly of lantern oil and citrus; Mara keeps a small black-forged bell behind the counter that she rings when a bargain is made. She tags certain items with chalk marks — a secret shorthand for 'good deal', 'one-off', or 'ask me about the backroom' that regulars learn to read.
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