The Fur & Feather Nook

Est. 2025 Human Druid

The Fur & Feather Nook

Isel talks to every animal as if they're part of the negotiation, chiding or coaxing them: “No, Fernclaw, I don’t think she’s your type,” or “Quiet, Mottle—mone...

IS

Shopkeeper

Isel Greenhand, a Human Druid (Lvl 5)

Keeper's Species

Human

2 Misc1 Misc1 Misc1 Misc6 Misc1 Misc1 Misc1 Misc1 MiscEst. 505 gp

Shop Inventory

(15)
Miscellaneous2

A wide-eyed juvenile owl with velvety feathers and an attentive tilt of the head. Calm and alert; ideal as a scouting companion or familiar.

AC +11Uses the Owl stat block (keen hearing and sight). High stealth for small perching; can act as a familiar if the buyer has the Find Familiar spell or Isel performs a month-long bonding ritual (+10 gp for ritual components). Trained for basic message delivery and perched scouting.

A trained adult barn owl—more reliable at night than the owlet. Good for message service and nocturnal scouting.

AC +12As Owl stat block with better-trained behaviors for message-carrying (50% improved obedience on recovery checks). Can be registered as a messenger for simple deliveries.
Miscellaneous1

A lithe, soft-footed ferret whose fur has green-tinged moss growing along the spine. Playful and curious; excellent at slipping into small spaces.

AC +12Camouflage in natural mossy terrain grants advantage on Stealth checks in such environments. Excellent at retrieving small items. Can learn simple treasure-finding tricks over weeks of training.
Miscellaneous1

A thumb-sized frog whose belly emits a soft, green-gold bioluminescent glow. Gentle and soothing; popular as a living nightlight.

AC +10Emits bright light in a 5-foot radius and dim light for an additional 5 feet while awake. The glow can be dulled or brightened by gentle touch (no mechanical effect beyond illumination). Some hedge magic users use glowfrogs as components for light cantrips—Isel offers recipes for such uses.
Miscellaneous1

A tiny, plantlike fey with leaf-skin and vine-hair. Mischievous but loyal if treated kindly. Slightly more intelligent than ordinary animal companions.

AC +13Can cast Druidcraft at will. Once per day can cast Entangle (save ). Capable of limited speech (a few words and emotive gestures). Considered an actual fey—some conservative sages frown on selling them, and their presence can attract attention from fey creatures.
Miscellaneous6

A small cage grown from living roots and woven with bark fibers. Breathes slightly and keeps small companions calm with a scent of earth.

Provides a calm environment: animals held within gain advantage on saving throws vs. fear while inside. The cage requires occasional watering to remain living.

A fist-sized clump of softly glowing, living moss that keeps small companions warm and hydrated on the road.

Provides enough moisture and insulation to substitute one day of care for a small companion. The glow acts as dim light for 5 feet.

A small pouch of crunchy, herb-scented treats suitable for owls, ferrets, and similar creatures.

Using a treat can give a small animal +2 on a single Animal Handling check (one-time).

A travel pack with damp moss, small water bowl, a bell, and a handful of treats—handy for new companions.

No mechanical effect beyond convenience; Isel includes a leaflet with basic care tips and a simple bonding exercise.

A dark, knobbly seed that will sprout into a tiny root-cage (24 hours) if planted in damp soil and sung to nightly.

After sprouting, the cage functions as the Root-Cage; Isel offers one free resonging if the seed fails to sprout the first time.

A delicate leather collar with a small bell—useful for keeping track of lively companions.

Bell rings faintly and can be silenced by twisting; some vine-sprites find the sound irritating and may react.
Miscellaneous1

A carved wooden charm imbued with minor druidic empathy. Glows faintly when animals are nearby.

Once activated, grants advantage on Animal Handling checks for 1 hour and allows understanding of basic emotions from an animal (no complex speech). Single use, then the charm becomes a normal wooden bead.
Miscellaneous1

A compress of ground herbs and moss that staunches small wounds on animals (and people) and soothes fever.

Heal 1 HPRestores 1 HP to a small creature when applied and grants advantage on the first saving throw vs. disease in the next 24 hours. Not designed for heavy combat healing.
Miscellaneous1

Isel spends an hour teaching handling, basic commands, and small tricks tailored to the buyer and companion.

After the session, the buyer gains advantage on Animal Handling checks with that companion for one day. If the buyer is a druid or ranger, the session reduces future training time by half.
Miscellaneous1

Isel will train and send a bird or small creature to deliver a simple message within a day's travel of the town.

Delivery confirmed by the animal returning or a token left in the root-cage. Urgent long-range jobs cost extra and require additional animals.
IS

Isel Greenhand

HumanDruidLvl 5

Shop Atmosphere

Isel talks to every animal as if they're part of the negotiation, chiding or coaxing them: “No, Fernclaw, I don’t think she’s your type,” or “Quiet, Mottle—money first, mischief later.” She occasionally pauses mid-sale to ask an animal's opinion and will adjust a price if the creature 'approves' (a dramatic head-tilt). The booth's wooden cages are actually living root-sculptures filled with softly glowing moss; animals chirp, hiss, or purr in the background.
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