gypsy-Ashbury

Est. 2025 rock gnome Artificer

gypsy-Ashbury

The shop smells faintly of brine and citrus. Merrin keeps a tiny clockwork crab that patrols the counter. Prices are often quoted with a wink and a story; the o...

ME

Shopkeeper

Merrin Ashwhistle, a rock gnome Artificer (Lvl 8)

Keeper's Species

rock gnome

2 Potions8 Misc1 Armor2 Weapons1 Misc1 MiscEst. 16.1k gp

Shop Inventory

(15)
Potions2

A small glass vial filled with a shimmering red liquid. A common staple for adventurers.

Heal 7 HPWhen drunk, restores hit points. Common magic potion.

A vial of deeper crimson liquid, slightly warm to the touch. More potent than the common potion.

Heal 14 HPStronger healing potion for when simple potions are not enough.
Miscellaneous8

A palm-sized glass globe that glows softly when handled. Perfect for ship cabins and dark alleys.

Can cast Light on command or Daylight once per dawn; can hover and follow within 60 ft.

A stout sack embroidered with arcane runes. A must-have for sailors and clutching rogues.

Retrieving an item requires an action. Placing inside certain extradimensional items causes dangerous interactions.

A parchment scroll sealed in wax with an inked sigil. The script shimmers when held to light.

Useful when you lack a caster who can perform the Identify ritual.

A small sealed jar of condensed sea-fog, hand-labeled in Merrin's spidery script.

When opened, emits a thick, cold mist that grants half cover in a 5-foot radius for 1 minute. Good for theatrical escapes or hiding a wounded ally.

A brass rod with copper filigree and a tiny sparking coil. Sputters pleasantly when used.

Delivers a jolt of lightning to a touched metal object or creature (counts as improvised attack; not a full spell).

A sheet of prepared ink and instructions; Merrin offers to ink a minor rune tattoo to order.

Example: prestidigitation effect once per long rest or +1 to a chosen skill for one check per day.

A shelf of labeled jars and pouches: bat guano, iron filings, powdered kelp, a spool of arcane thread.

Basic wares for spellcasters, potion-brewers, and tinkerers.

A neat coil of rope and a small kit of tools kept behind the counter for customers to purchase.

Useful for field repairs and minor magic item maintenance.
Armor1

A sea-blue cloak trimmed in stitched seashells. The fabric is unusually light and warm.

AC +1While worn and attuned, grants bonus to AC and to saving throws.
Weapons2

A short, polished wand with a glass tip that crackles faintly when idle.

Spend charges to cast Magic Missile at increasing levels.

A finely balanced longsword with faint runes along the fuller. Useful for fighters who need a reliable blade.

Atk Works as a normal longsword but counts as magical for overcoming resistances.
Miscellaneous1

A spiraled conch carved with tiny gears and set with a bit of mother-of-pearl.

Once per long rest lets the user Speak with Animals, limited to marine and coastal creatures, for up to 10 minutes.
Miscellaneous1

A performed service: Merrin or a trained associate casts Identify. The shop provides expertise and handling.

Identify reveals an item's properties, how to use it, and whether it requires attunement.
ME

Merrin Ashwhistle

rock gnomeArtificerLvl 8

Shop Atmosphere

The shop smells faintly of brine and citrus. Merrin keeps a tiny clockwork crab that patrols the counter. Prices are often quoted with a wink and a story; the owner will trade a story or a useful rumor for a small discount. A battered deck of fortune-telling cards sits by the register; Merrin will offer a free card reading to any customer who stays for tea.
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