Maris' Marginalia & Salvaged Tomes

Est. 2025 Human Wizard (Scribe)

Maris' Marginalia & Salvaged Tomes

The shop is a cramped, sandblown maze of leaning piles; Maris stacks books until they form narrow corridors you must squeeze through. Cat-sized edgelings (paper...

MA

Shopkeeper

Maris Quill, a Human Wizard (Scribe) (Lvl 6)

Keeper's Species

Human

14 Misc2 Potions1 ArmorEst. 4.7k gp

Shop Inventory

(17)
Miscellaneous14

A grease-stained paperback with practical notes about scavenging, identifying safe water, and makeshift shelter. Marginalia in the margins notes safe routes and dangerous tribes.

Reading for 10 minutes gives advantage on Survival checks to find water/food in wasteland for 1 hour (usable once per day per reader).

A battered spellbook rebound with scavenged leather. Some vellum is patched with scrap cloth; the ink smells faintly of ozone.

Owner can copy additional wizard spells into it as normal. Has a hidden slip with a single cast of Identify (consumed on use).

A folded map of the immediate wastes and ruined highways. Routes marked in different inks; some locations scribbled over.

Provides a bonus to overland travel navigation checks within the mapped region and reveals one secret cache (DM determines specifics).

A small vial of pitch-black ink that resists fading and drying even in the fiercest sun.

Writings made with this ink are nearly immune to weather and can be read by scrying sensors with advantage. Used for copying spells or forging documents.

A heavy, dusty volume of decrees and treaties from before the Collapse. Useful to historians, lawyers, and those who want to claim pre-war rights.

Consulting the book gives advantage on History or Persuasion checks when dealing with institutions or factions that revere old law (DM's discretion).

A pebble-sized stone that slowly orbits the user's head when activated, giving a subtle sharpening of thought.

Grants +1 to one skill of the wearer's choice while worn. Activates when attuned (attunement required).

A half-bound manual that imparts practical training: short lessons on scavenging, lockpicking basics, and first aid. Only partially complete.

Reading for 1 hour grants proficiency (not expertise) in a single tool or skill for 24 hours. Once read, it cannot be reused for 7 days.

Handwritten notes of routes, barter prices, and personalities. Contains sketches and a small sewn pocket with a faded token.

Grants advantage on Persuasion checks when dealing with caravaners, and provides a +1 to insight checks about trade goods.

A greasy, aromatic salve that halts decay on paper and leather for a season.

Applying to a book prevents further deterioration for 90 days; restores readability to water-damaged pages (DM determines extent).

A brass-capped leather tube lined with oiled silk. Keeps scrolls from crumbling in the wind.

AC +1Confers +1 to saving throws against environmental effects (sand/dust) while worn with a scroll or map inside.

A mechanical quill that writes in a steady hand when activated; very useful for copying spells or long treaties.

Allows the user to copy a spell into a spellbook 25% faster (reduce cost/time by 25%).

A scholarly treatise on the lingering magical auras of ruined places. Well-thumbed and annotated by different hands.

Studying for 10 minutes gives a bonus to Arcana checks to detect or disable ambient wards for 1 hour. Also contains one ritual (DM's choice) usable once before crumbling.

A brass-slat bookmark with a tiny lens. When inserted, it softly glows and labels the page for later recall.

Once per day the user can touch the bookmark and recall the gist of the bookmarked page as if they had read it for 1 minute (useful for spells or instructions).

A simple recycled ledger made from bundled scrap paper. Cheap but surprisingly sturdy.

Potions2

A brittle scroll whose ink still holds elemental heat when unfurled.

Casts Flaming Sphere when used. Single use. Usable by any spellcaster with the spell on their class list; otherwise Arcana check to cast without consuming the scroll.

A heavy parchment inscribed in a tight, looping hand. The atmosphere around it feels quiet.

Casts Counterspell. Single use. Helpful against enemy casters encountered in the ruins.
Armor1

A layered shawl designed to keep sand and grit off the wearer and to conceal identity in the wastes.

AC +11Grants advantage on Stealth checks made in sandy or dusty terrain and provides resistance to mild sun exposure penalties (roleplay).
MA

Maris Quill

HumanWizard (Scribe)Lvl 6

Shop Atmosphere

The shop is a cramped, sandblown maze of leaning piles; Maris stacks books until they form narrow corridors you must squeeze through. Cat-sized edgelings (paper mounds) skitter between stacks and occasionally hiss if you disturb a precarious tower. She charges 1 gp extra to search the 'Inner Pile' for a specific title, and gives a small sketch of a useful scrap-map with purchases over 50 gp. Maris tends to mutter page citations aloud while counting coins and will attempt to barter favored lore or repairs for salvage rather than all-cash deals.
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