Mavra's Vapors & Veils

Est. 2025 Human Alchemist (Artificer-flavored)

Mavra's Vapors & Veils

Mavra talks to the resident ghost, 'Little Orrin,' who answers back from behind a curtained alcove. She'll offer a 5% discount to customers who leave an offerin...

MA

Shopkeeper

Mavra Hallow, a Human Alchemist (Artificer-flavored) (Lvl 2)

Keeper's Species

Human

8 Potions7 MiscEst. 567 gp

Shop Inventory

(15)
Potions8

A warm, sweet-smelling vial of red liquid that mends minor wounds when drunk.

Heal 8 HPHeals hit points (standard D&D 5e Potion of Healing).

A pale blue elixir that sharpens perception of the incorporeal for an hour.

Grants advantage on Wisdom (Perception) and Intelligence (Investigation) checks to detect or see incorporeal creatures for 1 hour. Does not allow attack on incorporeal creatures unless they are visible by other means.

A bitter amber potion that eases the effects of common venoms.

Neutralizes one dose of non-magical poison; grants advantage on the next saving throw against poison within 1 minute.

A bright gold potion that steadies the nerves and quickens resolve.

For 1 hour grants +1 to saving throws against fear and advantage on saving throws caused by spectral/haunting effects.

A cool silver vial that hushes wails and tempers restless spirits for a short time.

When splashed in an area (5-ft radius), suppresses minor spectral manifestations for 10 minutes (prevents unsettling noises, flickers, and causes Disadvantage on intimidation attempts by minor spirits). Does not affect hostile undead combat capabilities.

A minty, ice-cold potion that shields the body from unnatural chills.

Grants resistance to cold damage for 1 hour and advantage on saving throws against effects that reduce movement due to spectral chill.

A syrupy potion that promotes restful slumber and wards against minor specter-induced nightmares.

Grants a full long rest without fear of disturbed sleep by minor hauntings; does not protect against major ritual hauntings.

A clear vial that soothes bruises and calms the bloodstream.

Heal 4 HPHeals hit points when consumed; cheaper than a full healing potion for low-level parties.
Miscellaneous7

Oil that glows faintly with ghostly blue light when poured into a lantern.

Provides dim ghostly light in a 10-foot radius and faintly reveals invisible spirits (not fully see-through), lasting 8 hours.

Hand-rolled sticks scented with juniper and basil, meant to pacify wandering spirits.

Burning one stick grants a 1-hour calm aura in a 10-ft radius; spirits are less likely to manifest (DM may rule roleplay benefits).

A sealed vial that, when opened, releases a small orb of light that hovers for 1 hour.

Functions like a small continuous Light cantrip for 1 hour; luminosity is warm and deters lesser poltergeist mischief within 5 feet.

A dab of pale cream that, when applied to clothing or a charm, makes it slightly less attractive to restless spirits.

AC +1Gives bonus to AC against incorporeal attacks for 1 hour (flavor; speaks to spectral brushing rather than true incorporeal immunity).

Clean, cold water filtered and blessed to discourage hauntings when poured on thresholds.

Non-magical; Mavra insists wards near doorways are an old habit here.

A cheaply scribed single-use scroll that attempts to mimic 'Speak with Dead' with unpredictable results.

When used, rolls a d6: on 1-2 the dead speak gibberish (no benefit); on 3-6 the spell works as Speak with Dead but only for simple answers and with a 50% chance of the spirit being unwilling.

A narrow bottle containing a captured whisper — useful for communication over short distances.

Uncork to send a whispered message (25 words) to a recipient visible to you within 60 feet; the voice is faintly hollow and may be detected by attentive spirits.
MA

Mavra Hallow

HumanAlchemist (Artificer-flavored)Lvl 2

Shop Atmosphere

Mavra talks to the resident ghost, 'Little Orrin,' who answers back from behind a curtained alcove. She'll offer a 5% discount to customers who leave an offering (a trinket or a whispered memory) and will refuse to sell certain items after sundown unless the buyer first speaks a kind word to the dead. The shop smells faintly of lavender and coal smoke, and jars full of moonwater line the windowsill, each labeled with a departed name.
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